In the Giza sequence, Indy has to get into the Nazi headquarters of an archaeological dig site and disguises himself as one of the workers. When he enters a tent, he finds a group of enemies playing cards and is immediately ordered to bring them a drink. Acting out the role helps him steal an artifact he needs. In another sequence set in the Vatican, Indy disguises himself as a priest – which will fool most, but not all
Battle
When stealth is no longer an option, Indy can still hold his own in combat. While the game isn’t focused on combat like MachineGames’ previous projects, you still have multiple ways to handle any confrontation you get into. The game’s interface is very lightweight, offers real combat immersion, and makes the most of the first-person perspective – this is a fierce, violent fight that reflects the movies it comes from.
Melee combat is your first port of call – fistfights are a mix of punching, dodging, grabbing, jabbing, blocking and parrying, with the goal of breaking through the opponent’s defenses until you can execute a bespoke finisher (some of which are very fun). For a little more control, you can use the whip to control the space a little better, or use environmental elements to make quick work of your opponent – it’s much easier to just shove someone into a hole than to knock them down.