Indie Box – SimAirport, an airport sim that doesn’t take off

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Indie Box – SimAirport, an airport sim that doesn’t take off

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With the Indie Box, the entire XboxSquad editorial team offers you mini reviews of very little known or featured indie games. While some don’t deserve to step out of the shadows of the Xbox Marketplace, others might be worth a look. That is the whole subject of this section.

At first glance, Sim airport is not very tempting. What immediately strikes you is its ugliness, but it’s the inner beauty that counts, you might say. I still wanted to give it a chance and see what it’s made of, but it cost me a lot!

The title aims to be an extremely complete simulation where you can manage the smallest details of your airport, from waiting areas to flight schedules, but that’s it maybe too ambitious. If the PC version could be drinkable, We can tick any notion of fun by playing on console. The tutorial sets the tone: it’s not directional enough, we get lost and struggle to do the least. You have to read guides for a long time (in English) and then search the menus for the right item… thanks to a search bar that obviously only recognizes English terms that you have to type with the virtual keyboard whose input help is French…

The controls are implausible.. For example, an office must be assigned to each gate. Yes but how ? By selecting the office with A, then pressing RT and then selecting the door with A. It’s as counterintuitive as possible and most importantly it’s not explained, I discovered it by accident by pressing random buttons.


I loved :

I’m sorry :

  • The controls
  • Kafkaesque complexity from the tutorial
  • in English
  • Font size not adjustable

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