Insiders test new creatures, gameplay options, and items

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Insiders test new creatures, gameplay options, and items

creatures, Gameplay, Insiders, items, Options, Test

In a public test, interested players can test new creatures, game options and items in Grounded.

Obsidian Entertainment has rolled out a major update for a public test in Grounded.

Through the Xbox Insider Hub app on console or PC via Steam, Grounded players can test new features before they’re available to all survivors.

Among other things, players can build in three new environments, including a shed and a woodpile.

Players should also be wary of new creatures like Termite, Dust Mite, Scarab, and Infected Wolf Spider.

A termite ax and a termite breastplate are still two of the seven new items that artisans can craft.

The developer teased custom game options a few days ago. These are also available in the Public Test, allowing players to customize their backyard to their liking.

Be sure to check out the patch notes and find out what else is new and improved in Grounded.

Update 0.1.2 – Public Test Patch Notes

Note for the test: The new areas are still in active development. We encourage everyone to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.12 release. Please also keep in mind that as we continue to add new items to the game during this testing period, there is always a chance that anything you build in the test may not work as expected when moving from the test to the live build. Thank you!

The first expansion into the upper yard!

  • BBQ Spill
    Get ready for this sizzling hot area as you prepare to journey through the ashy wastelands of the BBQ Spill.
  • Shed Surroundings
    Filled with plenty of items to explore and new creatures to encounter, we know you’ll find plenty to do in this exciting new area.
  • woodpile
    Traverse into the depths of woodpile, but beware, because as you lumber deeper down the halls you will quickly realize you are not alone.

10 new additional bugs

  • termite
  • Soldier Termite
  • Ladybug larva
  • Ladybird
  • Black Ox Beetle
  • Roly Poly (not sickly)
  • Green Shield bug
  • Dust Mite
  • Scarab
  • Infected Wolf Spider
  • Termite Ax (Tier 3)
  • Black Ox Hammer (Tier 3)
  • Termite Chest Armor
  • Splinter Arrows (Tier 3)
  • New (secret) Weapon
  • New set of base floors (Burr Weed)
  • Two new meals (one available now and one to follow in an update!)

Resource Survey Stations

Field Stations now have survey stations that can be operated to search for resources in the yard. After flipping the switch in the Hedge Lab, the surveyor system across the yard will become powered.

  • Surveyors are found at Field Stations.
  • Analyze resources to be able to survey for them.
  • Each survey station activated adds to the survey area across the yard.
  • Place a waypoint on the map where there’s a high concentration of a specific resource you want to mark.
  • You can survey for any analyzed material, including insect parts!

Custom Game Options

Custom Game Options are a new way to fully customize your yard experience. If you select the custom game option from the lobby screen, you can adjust settings and make the yard your own:

  • Difficulty
  • All Recipes Unlocked and Free
  • Bug’s spawn
  • Bugs Ignore Players
  • building integrity
  • quests
  • player damage
  • Friendly fire
  • Pet Invincibility
  • Hunger/Thirst Drain
  • stamina drain
  • equipment durability
  • Food Spoiling
  • Menu’s Pause Game
  • Backpack Items on Death

Peep.R Mode

Peep Resonance is a SCA.B executable feature turning your tiny hands into light wave amplifying chambers that bring the distance into focus. Peep off into the far reaches of the yard and drop player waypoint markers. These markers show up on your map and other players’ screens for better team peeping and navigation around the yard!

  • Place a waypoint by looking at a spot in the yard and pressing a button.
  • Place a waypoint by opening the map and selecting a location to drop a waypoint.

Building customization

There’s a new menu to a selection of buildings which allows you to customize the look or behavior of the building.

  • Bounce Webs can be adjusted for angle and power.
  • Firefly Hanging Lantern, Sap Sconce, and Mold Sconce can be turned on and off, and adjusted for strength and color.
  • Armor Dummies can be posed with any of the poses usable in Photo Mode.

Improved DataPage

The Data tab in your SCA.B menu has been improved to better organize and show new information. Items and information will be categorized by where it came from or what it pertains to. You will also have entries and descriptions of all notably locations discovered in the game as well as know how many you are missing from each area.

Status effect display

Status Effects are now displayed with tooltips on the Backpack and Status screens. Active Status Effects will also be displayed on the HUD below the SCA.B display.

Additional features

  • New Languages
    • Turkish, Thai, Arabic, and Japanese.
  • Craft Many
    • “Craft Many” button in the Crafting menu will allow you to craft 5 of something at a time.
  • Copy Placed Building
    • You can quickly select a building blueprint to start placing down by walking up to an already placed building and hitting the “Copy” interact action. This way, you can quickly copy building blueprints without always needing to open up the building menus.
  • Storage hot deposit
    • You can now “Hot Deposit” like items on storage buildings by holding Interact on them. “Hot Deposit” will automatically deposit any items in your inventory that match any items already in the storage container.
  • achievements
    • Added 8 New Achievements (Note: Achievements on Steam will not be viewable during the Public Test Build period)

systems

  • If players die equipped with a bow, the equipped ammo type will carry over when respawning.
  • You can now rest at any time of the day. You will rest for 8 hours and will not be able to rest again until you have been awake long enough to rest again.

controls

  • Added “Level Camera on Sprint” option.
  • Many UI controls that were not previously rebindable in the options menu are now.

mutations

  • Blademaster no longer repairs the durability of swords.
    • Now reduces the stamina cost of the next several attacks when procced.
  • Javeliner no longer slows enemies.
    • Now reduces enemy Damage Resist when procced.

accessibility

  • Added “Wide Interaction” option, which allows the player to interact with objects without looking directly at them.
  • Several interfaces have had narration support added or improved.
  • Added “Read To Me Speed” option.
  • Various notifications are now narrated when shown.
  • Important narration such as quest notifications will not be interrupted by lower-priority narration.

Combat

  • Weapons now deal progressively more damage with each hit in a combo sequence.
    • The first attack of a weapon combo does the least amount of damage
    • Combo finishers deal the most amount of damage
    • Overall DPS of a full combo is the same
    • Specifically, instead of a 3-hit combo doing 100 → 100 → 100, now it’ll deal 50 → 100 → 150
  • Hammers now have a 3-hit combo to utilize the above combo system changes.
  • All weapon types have had a damage curve pass to make sure they’re in-line with each other.
  • Shields no longer slow down movement when blocking.
  • Reduced the movement penalty for moving backwards.
  • Crow arrows now apply a bleed DoT.

Building Health / Repair Tool

  • The attack input can be held to constantly trigger the repair action repeatedly while holding the repair tool.
  • The repair world icons are now replaced with a red outline around the buildings that need repair.
  • Building structure health values ​​have been increased across the game.

interface

  • You can assign similar tools that are at different upgrade levels / types to different slots on the Hot Pouch. For example, one slot can be a Spicy Pebble Axe while another slot is a Fresh Pebble Axe. Tools of the same upgrade level / type will be grouped to the same slot if you have more than one.
  • Players can now place a temporary waypoint on the Map UI.
  • Dropped item/arrow icons become less visible if the player is in combat to remove HUD clutter while fighting bugs.
  • Selected items in the storage UI will display what level upgrade they have if any.
  • Damage type icons shown when looking at harvestable objects now only show when the object is in range.

Weapon upgrades

  • Weapons can now be upgraded to +9.
    • +8 and +9 require a new upgrade material.
  • Damage and durability increase per level up has been reduced across the board.
  • Upgraded weapons will now require additional resources to repair.

door

  • Base doors now properly save and load which direction the door was open.
  • Curved doors now only open in the outward direction.

Building General

  • Updated smoothie blender art.

building placement

  • Buildings of the same shape are now grouped in the building radial. The building material can be changed with the “Next Building Material” control (default F key / Y button)
  • Structural buildings are no longer allowed to overlap unbuildable materials (plastic, glass, metal).
  • Large foliage such as grass and rocks will now block placement of certain non-structural buildings.

The Spinning Wheel and Grinder

  • The Spinning Wheel and Grinder UI’s have been updated to work similar to the Oven UI to support more features:
    • Pulling items from Nearby Storage works now.
    • You will see a list of all recipes you can do at these buildings even without having said items to process.
    • You can grind any Grass Planks or Weed Logs you are hauling into Plant Fiber.
    • GRADE: To backwards support this with saves prior to 0.12, any items that are finished and not collected or currently being processed in the Spinning Wheel or Grinder will be lost when loading a save prior to 0.12 for the first time.

Optimization

  • Improved CPU performance for hosts of multiplayer games. Improves frame rate for host and experience for connected clients.

World/Resources

  • Grass blades drop planks with only a 20% drop rate when destroyed by explosives.
  • Grass blades break immediately when destroyed by explosives.

creatures

  • Slickly Roly Polies no longer drop sickly parts.

items

  • Using the Dandelion Tuft no longer requires stamina.
  • Crusty Roly Poly armor no longer craftable.
    • A complete crusty set can be found hidden around the yard instead.
  • Antilion armor now considered Medium armor.

major fixes

  • Creatures will stop clumping into certain areas when players are not around.
  • Arrows shot from the player should no longer occasionally come out delayed.
  • Player voices while wearing the Gas Mask will no longer cause audio corruption.

game

  • The crafting interface can no longer become unresponsive to keys after pressing enter in the filter box.

World

  • Pond breakers will now show a red indicator when powered but not yet reset.
  • Some assets that could not have buildings placed on them now can.
  • Building validity checks for very flat or narrow buildings are now more consistent.

Items/Equipment/Resources

  • Roof Squared Corner will no longer change into Roof Corner after placing one.
  • Drying Berry Chunks on the Jerky Rack now credits “Artificer: Berry Leather” quests.
  • When slime molds are harvested, clients will see the correct number of remaining stalks in the cluster.

pets

  • Clients will now see the pet Inventory promptly on their pet after rejoining a game in progress.
  • Pet Memorials will no longer forget the pet’s name after being demolished.

UI

  • Fixed ultra-widescreen issues in a handful of UIs.

Bug Fixes – Windows 10 Store Platform:

  • The ‘Export Save’ option in the save/load menu now shows the correct hotkey

Ominent Practical Technologies

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