How do you think the gameplay elements contribute to the authenticity of the game compared to the original? Would you say that Jujutsu Kaisen fans would feel immersed in the character they are playing?
Misaki Kai: In the previous answer about character traits, I mentioned that we tried to reproduce as many unique traits as possible.
For example, Toge Inumaki’s Cursed Speech can damage his neck – and this can be especially dangerous if he uses it against a strong opponent. If you use Cursed Language, the display will decrease. The stronger the opponent, the more noticeable the decline. Once this meter is depleted, the player will take damage. However, you can restore the meter by using throat medications!
As for Ryomen Sukuna, we designed it so that despite the 2v2 fight, you blow up both your partner and the opponents. This mechanic allows players to feel the actual presence of the King of Curses.
These ideas are taken directly from the source material, allowing the player to truly experience Jujutsu Kaisen combat by mastering the character’s cursed techniques.