There are already so many games and songs out there that I could have written a few words (or paragraphs). However, I chose a JukeXbox for a game that hasn’t been released yet, but three tracks of which have already been revealed from the OST. You will understand, it’s about Halo Infinite.
I will not return to my special relationship with the license gloriole. But instead of mourning the lack of the long-awaited and hoped-for title, it seems like an interesting and positive approach to talk about the three OST tracks that have been revealed in the past three months.
We’ve heard a number of criticisms of the Infinite case for weeks or even months (Fall of Reach, Fall of Infinite, for short, those who got the reference), but I think we haven’t gotten enough on it looked at the positive sides of the title, which remains so vague at this moment (let’s be honest).
At that moment I step in to talk about the music in Halo Infinite and especially the first three songs that were introduced this summer.
Fans of the license grew up with the hard work of geniuses Martin O’Donnell and Michael Salvatori. Even after twenty years, they keep our hearts vibrating in the most iconic missions that have shaped our halo-esque lives.
Many players hung on to the distant memories of the OST Halo: Combat Evolved or Halo 3I have long hoped that the two musical prodigies would travel with their full résumés for this umpteenth dive into the universe of space opera that we love so much.
But the reality is very different. This summer and especially after the seven-minute demo of Halo Infinite343 branches gradually revealed the names of the three main composers currently working on the music of Infinite ::
- Gareth Coker (Ori and the blind forest, Ori and the will of the wisps, Dota 2, Ark: survival evolved, etc.)
- Curtis Schweitzer (Starbound, Earth light, Interstellar rift, etc.)
- Joel Corelitz (Death stranding, Eastward, Gorogoa, LOOM, etc.)
No sign of collaboration with Martin O’Donnell, Michael Salvatori or even Neil Davidge, who composed the music for Halo 4, and Kazuma Jinnouchi, who took care of the OST of Halo 5: Guardian.
343 Industries made the dangerous decision of choosing composers who had never worked on the license before gloriole. Some criticize this choice, others are happy and would even have appreciated that a great musician like Hans Zimmer was at the head of the composition of the OST.
Personally, I appreciate taking risks and the fact that 343 Industries is leaving its comfort zone. Let’s talk about the three songs that were revealed.
Through the trees : a nostalgic hug
The piece Through the trees of Halo Infinite is full of nostalgia for those who have already heard A walk in the woods in the very first opus.
The melodies are pretty similar, the percussions are still there (very pronounced towards the end of the piece) and as sweet as an invitation to travel on a new ring for new adventures.
Comparison: A walk in the woods – – Halo Combat: Developed::
Reveries : Sweetness with a tablespoon of melancholy
Reveries is the second piece of Halo Infinite which was unveiled this summer. Full of sweetness but also full of melancholy, in my opinion it is the song that fits perfectly with the DNA of the OST of the license in general.
The piano notes that accompany this piece immerse me directly again Halo 3and especially in the song Never forget (from approx. 0:58)
comparison :: Never forget – – Halo 3
Light a fire in your heart : Brute force at its peak
Light a fire in your heart is a phrase Escharum speaks in the demo Halo Infinite (in the original version), but it is also the title of the song that was chosen to underline its long rant and highlight the difficult challenge that Master Chief must face in this new work.
At the moment 343 Industries has only presented three pieces that seem very coherent to me and perfectly stick to the DNA of gloriole. It’s hard to judge the entire OST of a game by three tracks, but for now I’m happy to say that the composers’ work seems to be on the right track.