Although it looks like a lie, it's been over a year since it arrived on the Xbox One Kingdom Hearts III, the first saga phase to reach the Microsoft console. Since then, and though it has happened recently, Redmond console users have been able to enjoy the advent of the saga compilation, and enjoy the latest game on the Xbox Game Pass.
Undoubtedly, the Xbox One's dual-mode feature took just 180 degrees in just one year. And now the circle is complete with the first arrival, and only now, the game's DLC, Re: Mind. This comes to complement the work of Final Mix, a Japanese "extended" version introduced by Square Enix on specific topics. These versions enhanced the various aspects of the topic, adding secret and final operating managers and we added or clarified other parts of the story.
And that's the idea, the concept, behind Re: Mind. After all, this Kingdom Hearts III DLC wants to clarify some of the problematic issues in public, in addition to starting to bridges the future of the saga. Because, as has been said for a long time, Kingdom Hearts III was the end of the Dark Wanter Saga, but it also began to sow the seeds of future saga conflict.
This is where Re: Mind comes into full swing. Through him, Square Enix takes us back to the end of the game, at the Keys Swords Cemetery, at that time before the conflict between New Organization XIII and the seven light bosses. Our goal would be to find Kairi's heart and bring back Sora's partner. To do this, we would have to go through the hearts of the seven light guards, helping them and reducing some of the game's end times.
In this new or revised way in the last section, Square Enix outlines some of the literary holes we find in this section. All of the awkward or almost unexplained moments have now been enhanced as a result of this previous trip, too, by Sora. At this point we will see who Sora is in fact who has made some predictions, but so far we have not known.
Indeed, this new journey is so self-sacrificing, that Sora will lose her ability to get up and disappear. At this point, the line for the following title sequences opens, giving Nomura the first strokes of the second DLC: LimitCut.
This second phase takes place one year after the game's events. Most opponents are looking for Sora, who is no longer available. In that context, Riku travels to Radiant Vergel, where he hopes to find out more about his friend because of the help of a few acquaintances like Aeris, Cid or Tiffa. This is where, in the Re: Coded style, they rebuild the digital Sora that should address Society XII again.
Of course, this is going to be a challenge, as each employer will have their own pattern and will not be ready to press the action buttons. In addition, the quality is very high in this regard, taking on a real challenge for all players.
Technical section
As for its technical category, Kingdom Hearts III Re: Mind doesn't have much difference compared to the basic game. It still looks like last year, with a steady rate of fps and a very impressive finish.
What you will notice is some improvements at BSO and other kinematics, where Square Enix's development team is very focused. This is something seen from the first season and, in particular, in the final secret scene of the game, where we see a degree of insult and in a very different style from what has been seen so far in the saga. Does Nomura want to tell us that this will be the next Kingdom Hearts?
In short, and how one might expect, unless it is developed in these small aspects, Re: Mind presents something more progressive compared to the third part of the saga. And, like, we've been very active on the Xbox One X, where we've played it.
Playing
As happened in the graphic and technical phase, gameplay is one that can change nothing. Re: The mind maintains the intensity of the ARPG action, where it combines the use of magic with various attacks. Nothing new has been added to the formula, but Square Enix is putting new tools in place. One of them, free to all basic game users, is two new sword buttons and a Sora skills series.
But aside from that, Re's new thing: Mind is possible to play with different characters. Instead, the ability to choose who to play with at certain times. Of course, this choice is always between Sora and the other character, and is limited to one game and each game. But it's been a step forward in the saga that, until now, has always made us play with the same distributor throughout the game.
This way we can fight Riku, Mickey, Roxas and, to our surprise, Kairi. Finally Sora's friend takes action, with a powerful and fast fighting plan. For others, and without this option, everything follows the same pattern as when playing with Sora. Of course, everyone has their own Keyblade, with their skills, combos and changes.
Beyond that, we miss the option of choosing between multiple characters. Yes, it is a step we can take, but having so many characters with the same fighting ability (after everyone fights the Keyblades), it wouldn't be too hard to let us play with everyone at the same time.
Time
As strange as it may seem, the timing of Kingdom Hearts III Re: The mind varies greatly. The main reason is that it really depends on our strengths and the level of difficulty we have chosen. Both Re: Mind and LimitCut offer much higher difficulty than the base game, forcing us to make the most of each battle. And that is especially the case at LimitCut, where the battles against Organization XIII are really complex and one-sided.
With all this, completing these two events would take us about fifteen hours, given that Re: Mind would take us about two and a half hours. In addition, the achievements you put into the game are closely linked to completing both episodes and defeating certain enemies, so it's not a huge boost for the DLC season itself.
Conclusion
Kingdom Hearts III Re: Mind is the final mix of the game. And as it is, what they bring is minimal modifications and improvements to the game, adding new elements of structure to both the base game and the future of his game. Is this enough to justify the submission? The answer is yes. Of course, the contents alone may not be enough, but both episodes, Re: Mind and LimitCut, are pretty good at what they propose.
Perhaps more surprising is LimitCut, as its designation as an epilogue and the beginning of the next arc. In addition, their fight is a major challenge for any player, making things really difficult in his thirteen games when they face Organization XIII.
We might have a taste of our mouth with Re: Mind, especially since this could be the real ending of the game and not coming out with DLC. But it's true that it works well as standalone content and is added afterwards. Resolve specific gaps and allow us to play with various characters in the series, so far, that was out of control.
Without a doubt, Kingdom Hearts III Re: Mind is a beautiful addition to the game, which gives us luck and nightmares and is a great challenge. And, how could it be otherwise in the saga and for Nomura, it leaves us with a brush and a guide for the future of the saga …
We thank Koch Media for the content provided for this analysis.