Just yesterday, 343 Industries finally rewarded us for waiting with the arrival of Halo Infinite Season 2, a season long awaited by users who have been clamoring for more modes and content. Although it may not bring the full volume of stuff one would expectthe truth is that the new “Last Spartan Standing” game mode left a good taste in my mouth.
It’s 3 hours of play that I spent last night in this new mode, and although it is early to do an analysis, I wanted to leave a little bit my first impressions of what such an experience can mean within Halo, because it’s not a battle royale, but it does have elements that make it a battle.
Last Spartan Standing, the good stuff
The gameplay seems important enough for 343 that they have dedicated narrative events and their own storyline. with Agrina, new Spartans and an AI Stark as the protagonist, the new game mode presents us with what seems to be the common thread. I also really liked the way this subject was approached, far from the main plot of Infinite but in the same universe. Although I admit that the design of Iratus, which is the name of the enemy AI, deviates too far from the main design of the game.
Either way, we came here to punch and win, because we’re lone wolves. And that’s what Last Spartan Standing is, a relatively large map where you have to be the last survivor, it’s a free-for-all by elimination with some extra rules like you have 5 lives and you start with the weapon more basic, the Blast Disrup tor, Banished, and Spartan Pistala.
During the game you will eliminate other Spartans, each time you do it you will gain experience and you can level up, which will give you access to more powerful weapons. Here 343 got rid of the looting to continue moving our super soldier on stage and enjoying the verticality. Additional experience spheres are released throughout the mapping, and believe me, you’ll want to gain that experience. This along with some additional helpers that are deployed as supply on the map.
Last Spartan Standing, the bad one
Well, basically I see some setbacks in the new mode. The first of them is obvious, it came out without content, after a few hours we got tired of the card, which quickly loses its appeal. And this despite the fact that it is terribly addictive. I think it came out because something needed to be released quickly and now, otherwise, I don’t understand how they only released a map.
Another problem is the lack of depth. To make this mode, practically recycled elements of multiplayer were used, which affects the management of rules and other elements. The lack of loot makes it fun, but it’s a dangerous weapon because in these games it is a centerpiece which the studio tried to replace with an in-game upgrade.