Lords of Mayhem, a real Diablo-like but without originality

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Lords of Mayhem, a real Diablo-like but without originality

Diablolike, Lords, Mayhem, originality, real

We all know that weird “déjà vu” feeling. With Wolcen: Lords of Chaos, I have this ugly feeling that I’ve already played. Not that this hack and slash is bad, no. Not at all, it has a point to make and can decently be a real gateway to the genre for newcomers or the less demanding. On the other hand for addicts Diablo, Wolcen As soon as she stands out, she will hardly be able to deal with the subject until Episode IV of The Master is published.

Feel like you’ve played it before

In this fantasy world, I was always on familiar ground. First of all, on the level of history. We play as a member of the Republic Purifiers, an inquisition that hunts down demons. And during one Prologue which I found endless, our avatar, I’ll give you a thousand… Try to guess. NO ? Rho, but it’s evident that he’s starting to dance the tectonics like he’s possessed by a demonic entity! Naturally ! Not one or two here he is expelled from his brotherhood for professional unfitness, not without having massacred a tetrachium of enemies. In short, he narrowly escapes hanging and finds himself alone trying to make sense of this case of demonic possession…

So at the level of artistic direction. This fantasy is banal, neutral, tasteless. no roughness, The overall rendering is nice, but it doesn’t look good If you know what I mean, no cachet, no patina. I really feel like I’ve walked on those battlefields, in those caves, or in those forests. So the pompom is the enemy: there are spiders, of course, and archclassical demons, in short all the usual bestiary of yet another hack and slash. The choice of Isometric 3D doesn’t surprise, it stays reasonable. In this way, the action remains legible at all times.

Too much prey kills the prey

So that everything is not thrown away, enemy planes are rebalanced in real timewho might retain some semblance of challenge or interest. Oh, Wolcen: Lords of Chaos is easy and has never pushed me to my limits. There’s something that made my legs break with envy, that’s it overflowing the booty. When breaking jars, opening chests, enemy corpses, it helps to know where to place them in the inventory. Consequence: I saw that I was fine too much time in the menus to compare and match my stuff. But the most painful thing is that Wolcen save an interface designed for the PC : Get ready for a thousand digital gymnastics on the joystick as well unnecessarily complicated and convoluted menus… It is exhausting.

The fights consist mainly of Hit the Attack and Roll buttons. Nothing bad or noteworthy. Little originality, no strict archetypal classes, the skill tree allows for a thousand and one mixes between strength, magic and agility… No, it’s not crazy extravagant either, but I’m trying to find nice things to write about Overall, Hack & Slash is honest and coherent, but really not exceptional at all. Ah yes, I can say that it could probably suit players looking to explore this genre… Yes, I could, but on reflection you might as well dig into the venerable Diablo III while you wait for the IV .

I appreciated:

  • Can entertain hack & slash newbies
  • It remains suitably nice and fluid
  • Interface and subtitles in French (voice in English)

I liked least:

  • Ergonomics not adapted to the controller
  • Too much loot: we spend our time in the inventory
  • Very easy
  • Tiresome for the hands by Bourinner ^^
  • The impression of constant déjà vu and a lack of originality (DA, gameplay, etc.)
  • Complex and difficult to read menus

accessibility criteria

visual impairment hard of hearing
✘ High contrast (target reticle) ✘ Subtitles with mood hints
✘ Font color size ✓ Identification of the person speaking
✘ Tag enemies ✘ Customizable font
✘ Customizable user interface ✘ Customizable font color
✘ Customizable mini-map color ✘ Alternative alarm options (vibration, flash…)
✘ Color blindness option ✘ Ambient noise reported (presence notification)
✘ Text to speech option
✘ Game slowdown

test conditions

TV details 4K Game provided by the publisher Oui
console Xbox Series X Time spent in game 6 hours
difficulty level N / A game over Not

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