Square Enix and Eidos Montreal are preparing one of the most interesting and spectacular launches of the year
There is very little left for the launch of Marvel Guardians of the Galaxy and nerves are inevitable. I would say “let’s be serious”, but with the irreverent humor that this atypical group of superheroes from wonder it’s impossible. And it is that this humor, added to certain characters with overflowing charisma, and a totally original adventure, are the best signs that we are facing a major launch.
But in this Marvel Guardians of the Galaxy there are more elements to take into account to tame the hype. The October 26 you have an unmissable meeting with Star lord and all his team in Xbox One, Xbox Series X | S PC, PS4, PS5. We will also see it in Nintendo Switch with a cloud version. Accordingly, we will remember these 5 keys What are they cooking? Square Enix and Eidos Montreal one of the most interesting outings of the year.
5 keys to remember
1. Its spectacular soundtrack
One of the characteristics of the movies about James gunn It is his great soundtrack. Therefore, a video game of the guardians of the galaxy, which draws so many references from it, could not be less in this section. In fact, a few days ago Square Enix and Eidos MontrealHe published a list with those of over 30 licensed themes that the game will have, as well as a music video with a lot of ’80s magic. And by the way, beyond a whimsical soundtrack, everything will be dubbed in english, and with level.
But as if that wasn’t enough, Eidos Montreal posted another funny video, also with generational overtones, where we can see in action the fictional musical group of Star lord possessed by the rock rhythm of the 80s. Their music is sponsored by Steve
By clicking here you can access the complete list of musical themes and listen to them from your player Diffusion prefer. It includes both the themes of the game’s fictional group and the actual graduates taken for the occasion, with groups of the caliber of To kiss, Iron maiden O New kids on the blockk. Many of these themes will accompany us in the development of the adventure, but We can also listen to them on the jukebox of our ship Milano and even load it into the player Peter Quill, which will have weight on the gameplay, Up with that morale!
Movie graphics
At the graphic level, in the gameplays shown so far we could see that the game looks great. Star Lord, Gamora, Groot, Rocket and Drax are presented with all the luxury of details, as well as the rest of the characters and enemies who will parade in the work. And if what Peter Quill does not have the face of Chris Pratt as also happened in Marvel avengers, but the truth is we’ll soon forget how much the heroes have been portrayed. For its design, they have inspired in addition to comic book movies, as source medium, trying with all the affection possible to capture the essence of the characters.
In fact, as already picked up IGN, wonder has been present in development, advising the team as much as possible to achieve the maximum loyalty with the characters, although synthesizing all this in the own vision of Eidos Montreal.
Everything that happens on screen is spectacular, and the depiction of the places to which we will travel will leave us speechless at the level of detail. These scenarios will be broad and detailed, to take into account the skills of the Peter Quill, and your use of Helix. Therefore, the use of this gadget will serve as an excuse for introduce some platform and record different heights.
An original story
This time we will attend an original story, where the guards have been active in groups for some time. Trying to leave behind events twelve years ago in the galactic war started by the Chitauri, seek to make a living as mercenaries and in doing so embark on exciting adventures.
During one of his trips, Star-Lord, Grax, Gamora, Rocket and Groot They will cross an ancient war zone where a strange creature is hiding. By recovering it from the ruins and seeking to make a fortune with it, they awaken a danger that threatened the well-being of the galaxy, and which they will have to take care of to save their skin and offer players a good hour of fun frenzy, with erotic results as I would say. good old Homer Simpson. These events will lead to a lot of conversations and decisions to be discovered, which will have a bearing on the team and its future.
Jean-Francois Dugas, Senior Creative Director of Marvel: Guardians of the Galaxy
Jean-Francois Dugas, Senior Creative Director of Marvel: Guardians of the Galaxy of Eidos-Montreal, gave a few brushstrokes on the origin and history of the characters in the video game for him playstation blog. According to the account, wonder the dio carte blanche to make your own interpretation guards. With that in mind, they got down to work investigating everything he had posted in terms of comics, movies, and animated series. All this, in order to understand the essence of the characters and, from there, to re-imagine them in a “fresh and faithful” way, he adds.
As detailed by JF, in the universe they recreated a race called the The speaker they fought a galactic war 12 years before their work began. This conflict has been devastating for the galaxy and has affected the multiple races that inhabit it, including the Guardians, of course.
The The speaker, on arriving on earth, they killed the mother of a teenager Peter Quill, and kidnapped him for use as a “weapon” against his own father, I sound, king of the planet Spartax. For at least four years they keep him as a prisoner, during which time he will meet Yondu, head of the ravages. With his help, he will be able to escape, and later join the ravages and actively participate in Galactic war in order to help the resistance of Kree (the most technologically efficient blue-skinned humanoid race in the galaxy) against The speaker
Years later, and already out of the Ravagers, he decides to train the Guardians of the Galaxy as a hero for hire. Now is the time to seek opportunities in a war-ravaged galaxy and, incidentally, to start a new life.
Galactic gameplay
Marvel Guardians of the Galaxy It’s a game in its format far from what it was Marvel avengers. We are facing an adventure of third person action single player. There will be no micro-payments and props such as costumes for our characters will be obtained by playing and unlocking them. In this sense, we note a change of course compared to the proposal of Crystal dynamics who appear to have not achieved the success they were hoping for with their style of play as a serve.
Already stuck playable material, we only drive Star lord. However, the rest of the Guardians will be present in the action and we will have to organize them in battle. they will help us overcome the obstacles in our adventure, so with Big we can build bridges, with Gamora cut things, or with Rocket sneak through small openings in search of unlocking access. In combat, in addition to other abilities, Star Lord carries two characteristic pistols, at the same time that he can perform melee hits and have his companions use their powers and abilities.
Even our the relationship with them will be decisive in the gameplay. For this, we feed on lots of conversations between the characters and choices and decisions this will help define the relationships. In the Milan we can interact with them, get to know them better and have fun with their particular dialogues. All of this will eventually impact your participation in battles.
The decisions
One of the most interesting features of the work of Eidos Montreal is the decision. We are faced with a game with a significant narrative load, where there will be situations with different decision levels depending on their importance, and which can lead our adventure by different paths. As a result, this translates into a great incentive for your replayability.
Its developers have worked hard on the many conversations we will attend. His idea was to capture the essence of the heroes and make it palpable through their opinions and motivations, giving them what one would expect as soon as you are followers of their adventures in any of their media. : an overwhelming personality.
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