Halo infinity was released around the same time last year. The title 343 Industries had a complicated start as many features were cut off upon its release. Points that are regularly brought to the fore by players still present in the game – a realization also shared within Xbox teams in the US.
In fact, Matt Booty returned to what was missing in the studio. Start by mentioning the difficulties involved in launching in a pandemic situation and congratulate the teams on this achievement. A situation he categorizes as the “worst-case scenario” for a game, but compensates by acknowledging a lack of anticipation for post-launch.
What has emerged these days is that with a game like gloriole infinity Publishing a game is just one step. There needs to be a plan for regular content and ongoing player engagement. And we didn’t succeed.
Booty goes on to say that the teams have realigned, not to mention the management changes following the departure of Bonnie Ross. The focus is now on that famous “regular content” that the studio needs to deliver to players. The promise is great and the task to be fulfilled even more so. The winter update of Halo infinity is clearly a step in the right direction. It remains to be seen whether the players still present will have the necessary patience until the game arrives.