Still on the Friends per Second podcast’s mic, Matt Booty was asked The initiative and son remake de Perfectly dark. The latest news reported internal difficulties at the management level of the studio. The arrival of Crystal Dynamics in development has nailed the fears expressed by players. However, Booty wants to calm the situation down.
For me, it’s not so much a question of leadership as simply building a studio. I mentioned that one of the hardest things over the past few years has been putting out a big Halo or Battlefield big title in the current situation.
He continues with the difficulties of opening a new studio from scratch.
Secondly, it is very easy to open a new studio. They have no history between people, there are many trials. We tested remote hybrid work as a way to attract talent. Some things worked, others didn’t.
Booty also believes the studio was “lucky” that Crystal Dynamics approached The Initiative to come as a backup Perfectly dark. A stroke of luck that is the result of a real partnership on an equal footing.
They have expertise and the relationship we have with them. We have a full team and they have one too. It’s really a co-development and not an outsourcing of needs. We don’t hire them to provide maps or create assets. We are equal partners. In the future it will be much more present than it may have been flight simulator or Minecraft Dungeons.