Mechanisms become mechanics: Inventing puzzles for Indiana Jones and the Great Circle

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Mechanisms become mechanics: Inventing puzzles for Indiana Jones and the Great Circle

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The variation also extends to the depth of these puzzles, but a key goal of the team was to keep the idea unrelated Size directly difficulty. The core plot includes some of the game's most extensive puzzle sequences, but if a puzzle is mandatory, some players might find it frustrating if it's too difficult. Likewise, you don't want puzzle fanatics to feel like it's too easy. This is where the game's specific adventure difficulty setting comes into play, allowing players to customize the way they play:

“Of course, many of the larger mysteries are closely tied to the story,” says Andersson. “We gave them special care as they need to be accessible to all types of players and made sure they support our 'easy' adventure difficulty. When you play this game, you will still have fun solving the puzzle, but it doesn't require as many steps and isn't as challenging as the normal Adventure difficulty.”

And if you get stuck, Indy is equipped with an optional tool to eliminate any potential friction – you can pull out his camera and take a photo for clues:

“While some people, myself included, may enjoy spending a lot of time solving a particularly difficult puzzle, it's not for everyone, and we want to support those players too. At the same time, it can be annoying and stressful when the game nags that clues are available just because you've spent a little more time exploring, taking you out of the experience. So we wanted a way to provide clues without forcing them on you.

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