A performance mode has been added to Medieval Dynasty in the latest update.
A new update for Medieval Dynasty provides the game with a graphics update and adds new graphics modes to the game on Xbox Series X, Xbox Series S and PlayStation 5.
These options are now available for each console:
Xbox Series X
- Quality mode: Dynamic 4K – 1440p at 30 FPS
- Performance mode: Dynamic 1440p – 1080p at 60 FPS
Xbox Series S
- Quality mode: Dynamic 1440p – 1080p at 30 FPS
- Performance mode: Dynamic 1080p – 900p at 60 FPS
PlayStation 5
- Quality mode: Dynamic 4K – 1440p at 30 FPS
- Performance mode: Dynamic 1440p – 1080p at 60 FPS
The latest update includes a large number of bug fixes and adjustments. We left you the details in the patch notes.
Patch notes for update 1.4.1.4.
XBOX SERIES X/S SPECIAL
- Performance Mode Settings (In the Graphics section of Settings).
- Separate settings for PC Gamepass and XSX Gamepass (should help with startup issues).
- Fixed: Restoring default control settings causes sprint and crouch to be set to hold instead of toggle.
- Fixed: FPS drop when walking with a flashlight (XSS).
PLAYSTATION5 SPECIFIC
- Performance Mode Settings (In the Graphics section of Settings).
- Fixed: Restoring default control settings causes sprint and crouch to be set to hold instead of toggle.
- Fixed: Poor audio quality due to compression.
- Fixed: Ghosting effect when looking around.
- Fixed crash when trying to quit game from death screen.
PC + consoles
Added
- Ability to reverse the front of fences during placement.
- Ability to place fences and roads farther from their last anchor point.
- Ability to place roads under already built gates.
- The player can be knocked down after hitting something in the air.
Firmly
- Interacting on a gamepad made exiting workbenches more difficult when using the exit option in the radial menu.
- With the default control alternative 2, the player would jump when selecting options in the radial menu.
- Blood is too light in inspect mode.
- Furniture and gate rotation work too slowly.
- Sliders in dialogs covered long texts.
- Grinding battle music.
- If the path to an animal is too long, the player will now teleport to the animal instead of walking.
- The on-hold interaction “works” for the trough even if the player doesn’t have the required item.
- If the player is in the middle of the selection animation and clicks on a stool, they will immediately sit on it instead.
- When the player interacts with the bed, the player’s sleeping wife “jumps”.
- The speed at which you look around when using gamepads is related to FPS.
- NPCs ‘collapse’ into bed.
- In the heir’s list of names, Przebor appears twice.
- The quest “Night Hunt” sometimes gives no rewards.
- The cave effect disappeared after the player ragdolled in a cave.
- The player cannot shoot after ragdolling in the water without leaving the water.
- The player is still banging his fists after the player sits down while holding LMB.
- Bullets do not ricochet off stone and iron.
- Milking goats restores bucket durability.
- Incorrect center of gravity for felled trees with no leaves.
- When you click in the People Demand control to change an item from available to unavailable, the mouse locks in the check box.
- Opening containers while holding down the validate button on the gamepad will result in the transfer of the first item.
- Talking to NPCs while holding down the validate button on the gamepad will select the first dialogue option.
- After searching for the Herald, he is no longer visible on the map.
- Villages not marked as “visited” on horseback for the achievement.
- Maintaining momentum when the character stumbles and falls.
- Conservation of momentum when falling off a horse.
- Characters falling through the floor while ragdolling.
- The Unstuck feature does not reset Ragdoll speed.
- NPCs shake their heads when trying to turn 180 degrees.
- Animal meshes during Ragdoll refresh only near the player.
- Characters will only link during ragdoll refresh if they are near the player.
- Sometimes the picking animations could be canceled through interaction.
updated
- NPC Clothing System – NPCs should now have more variety when starting a new game.
- Visual improvement to ghosts of constructed objects.
- The player gets up from the ragdoll state.
- NPCs start their tasks with some time delays.
- Animals change their daily behavior with some time shifts.
- Effect of alcohol on the likelihood of stumbling and falling.
- Horse and donkey tail physics.
- Korean language.
- French language.
- German language.
- Polish language.
- Italian language.
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