Medieval Dynasty: Added new performance mode

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Medieval Dynasty: Added new performance mode

added, DYNASTY, medieval, Mode, performance

A performance mode has been added to Medieval Dynasty in the latest update.

A new update for Medieval Dynasty provides the game with a graphics update and adds new graphics modes to the game on Xbox Series X, Xbox Series S and PlayStation 5.

These options are now available for each console:

Xbox Series X

  • Quality mode: Dynamic 4K – 1440p at 30 FPS
  • Performance mode: Dynamic 1440p – 1080p at 60 FPS

Xbox Series S

  • Quality mode: Dynamic 1440p – 1080p at 30 FPS
  • Performance mode: Dynamic 1080p – 900p at 60 FPS

PlayStation 5

  • Quality mode: Dynamic 4K – 1440p at 30 FPS
  • Performance mode: Dynamic 1440p – 1080p at 60 FPS

The latest update includes a large number of bug fixes and adjustments. We left you the details in the patch notes.

Patch notes for update 1.4.1.4.

XBOX SERIES X/S SPECIAL

  • Performance Mode Settings (In the Graphics section of Settings).
  • Separate settings for PC Gamepass and XSX Gamepass (should help with startup issues).
  • Fixed: Restoring default control settings causes sprint and crouch to be set to hold instead of toggle.
  • Fixed: FPS drop when walking with a flashlight (XSS).

PLAYSTATION5 SPECIFIC

  • Performance Mode Settings (In the Graphics section of Settings).
  • Fixed: Restoring default control settings causes sprint and crouch to be set to hold instead of toggle.
  • Fixed: Poor audio quality due to compression.
  • Fixed: Ghosting effect when looking around.
  • Fixed crash when trying to quit game from death screen.

PC + consoles

Added

  • Ability to reverse the front of fences during placement.
  • Ability to place fences and roads farther from their last anchor point.
  • Ability to place roads under already built gates.
  • The player can be knocked down after hitting something in the air.

Firmly

  • Interacting on a gamepad made exiting workbenches more difficult when using the exit option in the radial menu.
  • With the default control alternative 2, the player would jump when selecting options in the radial menu.
  • Blood is too light in inspect mode.
  • Furniture and gate rotation work too slowly.
  • Sliders in dialogs covered long texts.
  • Grinding battle music.
  • If the path to an animal is too long, the player will now teleport to the animal instead of walking.
  • The on-hold interaction “works” for the trough even if the player doesn’t have the required item.
  • If the player is in the middle of the selection animation and clicks on a stool, they will immediately sit on it instead.
  • When the player interacts with the bed, the player’s sleeping wife “jumps”.
  • The speed at which you look around when using gamepads is related to FPS.
  • NPCs ‘collapse’ into bed.
  • In the heir’s list of names, Przebor appears twice.
  • The quest “Night Hunt” sometimes gives no rewards.
  • The cave effect disappeared after the player ragdolled in a cave.
  • The player cannot shoot after ragdolling in the water without leaving the water.
  • The player is still banging his fists after the player sits down while holding LMB.
  • Bullets do not ricochet off stone and iron.
  • Milking goats restores bucket durability.
  • Incorrect center of gravity for felled trees with no leaves.
  • When you click in the People Demand control to change an item from available to unavailable, the mouse locks in the check box.
  • Opening containers while holding down the validate button on the gamepad will result in the transfer of the first item.
  • Talking to NPCs while holding down the validate button on the gamepad will select the first dialogue option.
  • After searching for the Herald, he is no longer visible on the map.
  • Villages not marked as “visited” on horseback for the achievement.
  • Maintaining momentum when the character stumbles and falls.
  • Conservation of momentum when falling off a horse.
  • Characters falling through the floor while ragdolling.
  • The Unstuck feature does not reset Ragdoll speed.
  • NPCs shake their heads when trying to turn 180 degrees.
  • Animal meshes during Ragdoll refresh only near the player.
  • Characters will only link during ragdoll refresh if they are near the player.
  • Sometimes the picking animations could be canceled through interaction.

updated

  • NPC Clothing System – NPCs should now have more variety when starting a new game.
  • Visual improvement to ghosts of constructed objects.
  • The player gets up from the ragdoll state.
  • NPCs start their tasks with some time delays.
  • Animals change their daily behavior with some time shifts.
  • Effect of alcohol on the likelihood of stumbling and falling.
  • Horse and donkey tail physics.
  • Korean language.
  • French language.
  • German language.
  • Polish language.
  • Italian language.
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