Behavior Interactive Meet your maker is a new first-person city-building and raiding game set in a dark post-apocalyptic future. In this dying world, players assume the role of the Guardian, servant of the Chimera: a living experiment created as a last resort to save life on Earth.
To help the Chimera evolve, you must provide its pure genetic material, the world’s most precious remaining resource. But as you might have guessed, getting hold of him won’t be easy.
Gameplay revolves around creating and infiltrating standalone levels called outposts as players try to protect or steal genetic material from each other. Every single outpost in the game was built by players for players, making user-generated content the driving force of the experience.
When you consider that the outposts you will build are huge maze-like structures teeming with deadly traps and guards, the possibilities are almost endless.
mind games
build in Meet your maker focuses on strategic, block-based design. The heart of an Outpost is its Extraction Cube, which fills canisters with the valuable genetic material. To protect it, players draw from a customizable toolbox of traps and guards while creating environments to lure, outwit, and eviscerate other players attempting to take what is theirs.
“When it comes to building a successful outpost, I would say psychology is very important,” he shares Meet your maker
“Good trap and sentinel combos are very important as a single trap or sentinel will rarely be efficient. There are literally hundreds of different combinations available to you without considering block placement. How you put them together makes all the difference.”
Strategic Adjustment
But what does a good trap combination look like? Traps range from acid-filled caustic cubes to bomb ejectors, incinerators, impalers, holocubes, and more. Each trap can also be modified in various ways to ensure maximum carnage for your fiendish designs.
Bombs can get bouncier. Detection ranges can be increased. Traps can be programmed to self-destruct. And each type of guard can be deployed on its own custom patrol path created by the builder himself.
“I like surprising the Raider, that’s why I like the holocube,” explains Inouk. “It allows you to hide traps in plain sight. The next is the Corrosive Cube because it allows projectiles to pass through it while appearing solid. Killing raiders in an area they thought was safe is really satisfying.”
“I’m a fan of medium-sized rooms as I love using the bomb ejector,” he shares Meet your makerCreative Director Ash Pannell. “This trap drops bombs that ricochet everywhere. I use a range trap to pin the attacker at the entrance of the room and force them to fly over the room with their grappling hook to escape. That inevitably triggers the bomb ejector I’ve hidden in the ceiling, and boom!”
blueprints
The best thing about building an outpost in Meet your maker is the chance to create something sneaky unique.
“My approach is always to start with creating a space to play in,” says Ash. “It could be a cave, a tower, or something more fantastic like a temple. You want to create a nice flow through your space to ensure the attacker experiences your world.”
“Second comes the fun part – the attachment. Think strategically and add your traps and guards in cool combinations to really bring your outpost to life. And finally, you decorate. You want to personalize your space and make it mean something, but there are also cosmetics to help you mess with a raider’s mind. A trail of light, something that catches your eye in a corner – you want them confused, lost, and distracted by just the right thing when you hit them with your traps.”
“You have to take your time and think about what you want the attacker to experience,” adds Inouk. “Perhaps you don’t even want to set up the deadliest outpost, but want to take the attacker on a very specific journey. Everything is possible. Just decide on a direction and start building.”
duality
Whether you’re more drawn to building or raiding in Meet Your Maker, the best way to excel at one part of the game is to develop a deep understanding of the other.
“What I love about raiding is that everything I come across was actually built by another player. And it’s all designed to kill me,” Ash says. “Raids also teach you a lot of the intricacies of building as you deconstruct Sentinel/Trap combos to see how they managed to get you, and then implement those ideas in your own outpost.”
“I believe that the best builders are also raiders,” concludes Inouk. “It’s about discovering setups that you might never have thought of on your own. Raiding is my best source of inspiration as a builder.”
Meet your maker Will be released on Xbox One and Xbox Series X|S in 2023.