Metaphor: ReFantazio will be released on October 11, 2024 in Xbox Series X|S, the Windows, PlayStation 5, PlayStation 4 Yes Steam. Metaphor: ReFantazio is a large-scale fantasy RPG from Atlus and the creative minds behind the Persona series. Atlus has just shared new visuals and a key art created by Shigenori Soejima.
Metaphor: ReFantazio is a large-scale fantasy role-playing video game from ATLUS and the creative minds behind the saga. Character. Players will forge their own destiny and overcome their fears as they enter a unique fantasy world.
Quickly and as a team
The fast-paced team battle system allows players to battle through dungeons in a way never before seen in turn-based combat. Players can choose between real-time actions that directly attack the enemy as they move through dungeons (fast-paced) and turn-based combat (team-based).
Magical view
Fairy Sight is a skill used by the protagonist’s companion, the fairy Gallica. It is used to observe the environment and detect the level of danger posed by enemies. It also helps you understand the strength of monsters that await you in dangerous dungeons, which helps you choose how to fight.
Fast
“Fast” is an effective way to fight lower-ranked enemies that you have already faced. On the ground you can also lock on, run and escape. If you kill enemies with the fast system while protecting yourself from their attacks, you can continue exploring dungeons with peace of mind.
Additionally, since the fast attack style is based on the archetypes equipped by the player, finding a quick combat system that fits your style will also be important when navigating dungeons.
As a team
Enemies marked yellow or red by Gallica’s fairy vision are monsters dangerous to the protagonist. It is not possible to face strong enemies with a quick battle, so it is better to switch to the team order battle system. On the other hand, continuing to attack with the quick combat system will stun the enemy and start attacking with it. enjoy combat by orders.
Fight on order
In this game, order battles can be fought with a party of up to four members. The number of members will increase up to seven as the story progresses, allowing you to configure different combat groups that make the most of each individual’s idiosyncrasies.
Although fighting in turn-based mode usually involves choosing between several orders, in this game Orders can be selected with the press of a button, allowing combat to proceed more quickly.. In battles for orders, protagonists can become awakened archetypes. Each archetype has its own special abilities, and equipping archetypes with abilities that affect enemy weaknesses in combat grants advantage.
On the other hand, each archetype in Metaphor is unique and has various strengths and weaknesses, as well as advantages and disadvantages. In command battles, Party setup is essential for exploring dungeons. Additionally, during command battles, players can choose from several options, such as passing the turn to the next member, moving to the front or back, or switching party members. Players will have to analyze the situation and use different tactics to fight.
In addition, the difficulty level of the game’s combat is deliberately high, to emphasize the tension when thinking and choosing orders and so that the satisfaction is greater when victory.
I have traveled to worlds you would never believe, putting an end to enemies beyond mysticism. I felt my pulse quicken with each battle, and the sigh of someone who knows he will have to get back up. There’s always a villain waiting and an adventure around the corner.
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