With still more than a month left for Mojang to give us a new adventure in the world of Minecraft. With a completely different style and a bit of inspiration in the Diablo saga, Minecraft Dungeons wants to offer a multiplayer adventure across the vast Minecraft world.
From this game we know the release date for next April, the support the game will have after the launch and the style of play that it will have. As the release date of the game approaches, from Mojang they want to show more details of what the game will be, publishing the series videos
Mojang has sought verticality in Minecraft Dungeons
The main person in charge of speaking conditions and the surroundings In the video he was Pontus Hammarberg, the theme designer, and Christian Berg, the stage designer. One of the points to keep in mind is that the elements of each character will be known politely when playing Minecraft, even though the focus is on the story to tell.
Nature is one of the key points during the transfer while playing and the full entry, because it covers the level itself, but with all the details and story to tell. No wonder, then, that Mojang wanted to leave anything in between.
As an example of all this they set up desert towers, where traps would become more dangerous as we reached the tomb of Pharaoh. In addition, as a multiplayer game that is, it is not uncommon for a way to create this style of play, despite the fact that they have tried to look both ways.
Minecraft mines have work environment process, so it will always be different. However, moving from Mojang looks very clear about where they want each place to be and how it differs from each other.
Without a doubt, everything in the video seems to serve its purpose. In April we see a feeling when it comes to play, even though from the first moment it is clear how each block has meaning and they will provide a great experience for anyone motivated in this way full of action, fighting, magic and history.