A collation of the worldwide release of Ring of Eldenthe director of the title and president of From Software gave an interview to The New Yorker, where he talked about the identity and the difficulty of his titles.
It doesn’t fail, every time a From Software game sees the light of day the networks and the media are filled with debates on their difficulty, and whether they should include a difficulty selector. Today, it seems strange that this debate continues to take place, since the identity of the From Software titles is already well known
One of these last interviews It was produced in mainstream media The New Yorkerwhere Miyazaki said that difficulty is one of the big attractions of their titles. Not only that, but this difficulty is already part of the identity of this type of title and his workshop. According to Miyazaki himself, this type of difficulty gives meaning to his games and the study does not is ready to go this very personal characteristic.
Hidetaka Miyazaki and the identity of From Software
“We are always looking to improve, but in our games in particular, difficulties are what give meaning to the experience
Also as expressed his feelings towards the many fans who want to conquer these difficult challenges but they decide to give up for one reason or another. “I apologize to anyone who thinks there is too much to overcome in my games. I just want as many players as possible experience joy after overcoming these difficulties
Ring of Elden, the latest and newest title from the studio has garnered great critical and commercial acclaim, as well as being a commercial success in its first days on sale. So far, the title has a 97 rating on Metacritic, being by far the highest rated game so far this year. To read more news like this and keep up to date with all the latest from the Xbox universe, be sure to read our website, Xbox Zone.
About the Author
Madrid resident in Vallecas. Lover of cats, fantasy and science fiction. It’s hard for me not to play everything that’s put in front of me.