Narita Boy analysis, an unforgettable retrofuturistic journey

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Narita Boy analysis, an unforgettable retrofuturistic journey

analysis, Boy, Journey, Narita, retrofuturistic, Unforgettable

Narita boy this is A suprise in this sparse 2021 of launches. Barcelona residents Studio Koba, have created a wonderful universe with clear retro inspiration and with a fantastic story that shakes things up. Each section of Narita boy detached a feeling of finesse and good work which we convince ourselves as we progress in the title. Its astonishing decorations, its animations, without neglecting its excellent soundtrack or the story you want to tell. The title imprisons you its retro futuristic aesthetic, during a journey through the Digital Kingdom in a classic “hero’s journey” format, in a universe very rich in nuances.

The story of the digital kingdom and its creator

The game starts with a mother tells her boy to spend the day with the “little machine”, the console Narita one. Meanwhile, in the digital realm, which belongs to video games Narita boy for the Narita one, HE, an evil AI, has taken control of an army of “stallions”, the enemies of the game. Its power passes from the screen to the reality and manages to steal the memories of the Creator, the Creator it is in fact the programmer of the title, which the beings of the digital realm worship as a god.

This brings us to a night in which the aforementioned boy is sucked into the screen of his Narita One.. He was the one chosen to wield the Techno-Sword and save the digital kingdom.. The main objective is recover the memories of the creator, distributed throughout the game. These memories will show us the life and the past of the programmer of the title, in some intimate scenes that touch the person a lotl.

On another side, we have the story of the Digital Kingdom and Narita Boy, the hero who came to save the three houses of the Trichrome. The digital realm hides an interesting and detailed history, and rRemember the best heroic fantasy stories. A hero’s journey that will lead us to discover the wonderful places and characters of this kingdom built in a video game by the Creator, and it merges with reality when we discover his memories.

Exploration and combat in a captivating universe

Narita boy wisely mix a platform crawl, in which we will solve puzzles, with pure and simple action phases. We will visit the different places of the digital realm, which they will amaze us by your design. Be a side-scrolling game, the camera plays with the zoom continuously to show us all the richness of the places we visit.

In these scenarios, we will solve different puzzles which are almost always based on obtaining “Techno-Keys”, defeating an enemy or finding a character. As we explore we will have encounters with groups of enemies, then transforming the scenario into an “arena” that we can’t get out of until we defeat everyone.

There is a wide variety of enemies, each with their own very well differentiated models, and of all kinds (flying, with armor …). There will even be a lot of final bosses, the HIM generals, who are leaving us. very epic and inspired fights. To face all these enemies we have the Techno-Sword, which we will achieve in the early stages of the game.

The combat is focused on the melee, although our sword has resources such as shotgun or lightning to control enemies from long range. To execute them, we will need to have enough “ammunition”, which recharges after a few seconds after taking a photo.

The power of trichrome

Let’s dive a little deeper into the combat system. There are certain movements for the Techno-Sword which we unlock as we go explore the environment. These skills have very specific functions and they will be very useful to us against depending on what type of enemy. For example, there is a special move used to break down defenses, another to jump higher, the essential “dash” to dodge …The three houses of Trichrome power These are La Casa Amarilla, La Casa Azul and finally La Casa Roja. We will get the power of the wisp of each of the houses, which also influences the combat system.

There are certain enemies who also have a Fuego fool above their heads, yellow, blue or red, like the Trichrome bundles. To be effective against them we will have to equip Narita Boy with the forest fire of the same color of the enemy. There are arenas in which normal, “blue”, “red” or “yellow” enemies will appear combined, which will force us to come up with a certain strategy in combat. Speaking of enemies, these are presented to us (mediant diskette) gradually throughout the game, as well as new skills or moves.

Too we will have the help of the three “colleagues”(yes, the game calls them that) of the three houses of the Trichrome. Once we have saved them, they can merge with our “code” and we can summon them to give us a hand in combat. This is represented by horizontal bars divided into segments, with the colors of Trichrome, which run out as we use them, and recharge when hitting enemies. Except for summon Trichrome colleaguesBy pressing “Y” we will fill part of the life bar in exchange for a segment of the color bar.

All these systems work together, and once with the control in hand everything works like clockwork. It won’t cost us to learn all these moves and skills since they gradually unlock as we move into the digital realm. We can take advantage from the first moment of some fast and powerful combat, both strategic and demanding.

Narita Boy, the visual and the sound: a round ensemble

Narita Boy has a bomb proof gameplay, and it is also very attractive in its visual and sound section. No, it’s not a triple AAA that takes advantage of all the technical capabilities of the new machines, but of course, you don’t have to be a wonder in this aspect. His moving pixel-art is a pleasure to see, with very colorful and differentiated animations both for Narita Boy and for all enemies in the game.

The scenarios have a narrative and artistic load that will leave us nailed at the seat, the play of colors, neon lights, synthesizers and other aspects that drink retro-80s, science fiction and fantasy, form a round whole in this aspect. In addition, the game comes by default with a “CRT” filter as if it werewe would play on a tube tv, quite successful and a nod to the past.

As for its soundtrack, the synthesizers, the bass, the electronic choirs and the “new wave” sound it is there, but still in an epic tone of fantasy and vintage video game. There is a lot of mime in the whole title, but its soundtrack is particularly remarkable.

Finally say that no negative detail is missing or improvable. The beginning is quite overwhelming, because of a language it can be difficult to understand. The repetition of scenarios is constantbecause there is a lot of backtracking, and the jump control could have been a bit more tweaked. Likewise, when in combat, we don’t know which type of hit does the most damage to the enemy when lack of visible health bar, which would have been helpful. See the quality of the title in general these details remain a little, but it is a very well worked title.

Narita Boy Final Conclusions

We will resonate, Narita boy It seems to us an essential game in every rule. The Catalan study Studio Koba did a fantastic job in terms of visual, sound and universe construction section. An exploration and combat platform of ten hours duration, and what save many surprises for those who enter their universe.

Despite a few small negative details, from the Xbox area we strongly recommend that they Narita boy for everything that has been said in this analysis. If you have GamePass It’s a gift on our Xbox by Microsoft and Team17, publisher of the title. Be sure to visit us for more analysis like this, and stay up to date with all the news and current affairs in the Xbox world.

Pro.

  • A very colorful pixel art
  • The story of the digital realm and the creator
  • A spectacular soundtrack

Against.

  • Too many repetitions of scenarios
  • Imprecise jump control
  • Your tongue is overwhelming



About the Author

Madrileño and Carabanchel. Lovers of cats, fantasy and science fiction. It’s hard for me not to play everything that’s put in front of me.


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