New outfit and bug fixes arrived

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New outfit and bug fixes arrived

arrived, bug, fixes, outfit

Download the latest update for The Texas Chain Saw Massacre with improvements and a new outfit.

Gun Interactive is rolling out a fresh update for The Texas Chain Saw Massacre on all platforms today.

After downloading, players can purchase the Hitchhiker’s Claymore Outfit for $2.99.

The update also included improvements and bug fixes. Among other things, there were adjustments to the effectiveness of the lobby cooldown penalty.

You can read about which problems are a thing of the past in the patch notes.

Sticky notes

STICKY NOTES

Voted: Lobby cooldown

Firmly: Stamina exploit for hands

  • Fixed an issue where Hands’ middle path in his skill tree (Reduce Stamina on Defensive Barge) was affecting his overall stamina for attacks instead of just his Barge, allowing him to strike 50+ times when he shouldn’t.

  • Now Hands’ stamina works properly with his mid-level skill tree upgrades

Firmly: Hands Skill Tree

  • Fixed an issue where Hands’ ability upgrades for “Reducing Stamina Cost for Defensive Barges” were not working correctly.

  • The skill enhancement feature is now fully reflected at every level of the Hands skill tree.

Firmly: ‘Rip Stalled’ Advantage

  • The hand perk “Rip Stalled” did not work as described on the generator and car battery: “After the Ripstall ability is applied to an object, no one can interact with the object.”

  • Now when Hands rips apart a generator or car battery, the perk (if any) will apply the correct cooldown.

Firmly: Fixed Perk UI bug

  • We fixed a UI bug that incorrectly displayed perks removed from characters on their customization loadout pages.

  • The correct perks are now displayed on a character’s customization loadout page

Firmly: Cook Level 10

  • We fixed Cook’s middle path in his skill tree, which was not allowing him to reach level 10

  • We’ve added additional attribute point nodes so that the middle path of his skill tree reaches the 50/50 threshold for level 10.

Firmly: Julie Level 10

  • We fixed Julie’s left path in her skill tree, which was preventing her from reaching level 10.

  • We’ve added additional attribute point nodes within this path to help Julie reach the 50/50 threshold for level 10.

Firmly: Cook’s Skill Tree Node

Firmly: Disconnecting Skill Tree Nodes

  • We fixed an issue where some attribute nodes showed connection lines to other nodes but did not connect to them properly.

  • Nodes that lead to each other are now fully connected in all skill trees

Firmly: Maria’s hair textures

Firmly: Maria’s model

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