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«New Xbox Game Studios Changes to Microsoft»

game, Microsoft, Studios, Xbox


Phil Spencer always has something to say, and when he does he often omits enough important topics. Today, for example, we told you how Spencer himself believes that the Xbox Series X will continue to be a benchmark in terms of power, or how the next Microsoft and Pro xCloud console will be important in the future.

Not only did he talk about the future, he also mentioned one of the most important aspects of video games within Microsoft: Xbox Game Studios.

Relationships between courses, key to the development of Xbox Game Studios

In the last episode of the podcast Game Maker's Brochure Phil Spencer commented on how the Xbox Game Studios family members have gradually changed to Microsoft, and with this change it has been the other way around:

At an organization such as Microsoft, you quickly realize that you are a cultural institution and nowhere is more true than academia. Why? Due to the size of the courses, not all people live under the same roof. And it feels different to live in Montreal than in Santa Monica, and the groups will have different experiences. And you really want that difference to affect the organization's strategy. It gives me great pleasure to talk to someone like Fergus (Urquhart, CEO of Obsidian), who has been directing Obsidian for so long, about how he feels when he enters this organization, and how Obsidian will publish who we are. And of course, almost without a need, the flow will go both directions.

I think we are on that journey. I don't think we have it right, but we always read and listen. The most important thing is that those leaders and the new team feel they have a voice and platform to rely on so that the organization knows how it is going and how it feels.

In addition, Spencer himself highlighted just how amazing Xbox Game Studios are come together and share knowledge and experience, and this modification produces a dramatic effect on all components.

Matt is very good at bringing together groups and having really open public discussions. When a research organization reaches a certain level, you can almost have your own small conference with your groups. And that's something I'm really seeing right now, the amount of exchanges taking place between the different teams within Xbox Game Studios is simply impressive. A couple of weeks ago I was at The Initiative playing and commenting on what they had talked to in Ninja Theory and The Coalition and what code they were really using, in things we played for different teams and controls, to control all those things. So I think that by building a forum and platform for those things, but listening is very important because the parties, whether in public or in private, will tell you when things are going wrong. And we just have to be a listening leadership organization.

It's pretty clear that all the lessons that make up the Xbox Game Studios are not just sub-conference stuff, and that the answer transfers between them are the key to the whole family, and, of course, Microsoft.

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