No campaign, but still tells a story

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No campaign, but still tells a story

campaign, story, tells

Bungie’s extraction shooter “Marathon” will not feature a campaign, but will tell a story nonetheless.

Bungie took the next step in its evolution into a multi-game studio with the announcement of its upcoming game, Marathon. Marathon will be a new sci-fi extraction shooter and the studio’s first all-new project in more than a decade.

Marathon is currently in development for PlayStation 5, Xbox Series X|S and PC, with full cross-save and cross-play modes. A release date has not yet been announced.

Alongside the announcement, Bungie released the first CGI trailer for the game, which we’ve already shared with you. It shows a first look at the world of Marathon and the characters – known in the game as “runners” – as well as the distinctive visual style of the game.

In Marathon, a PvP extraction shooter set on the mysterious planet Tau Ceti IV, players slip into the bodies of cybernetic mercenaries – the runners – created to survive in the planet’s harsh environment.

They explore the lost colony that lived on the surface of Tau Ceti IV. Traveling solo or in crews of three, runners are on the hunt for mysterious alien artifacts, valuable loot, and new weapons and gear to add to their collection.

“Marathon marks the beginning of an incredible journey for Bungie – a journey inspired by our studio’s legendary history and one that will boldly lead us into the future,” said Marathon General Manager Scott Taylor. “We’re taking all of the lessons we’ve learned from more than 30 years of creating amazing worlds and innovative PvP experiences and putting them into a game that looks, sounds and plays like no other, the Bungie has ever done.”

“Even at this stage of development, it’s incredible to see the creativity and enthusiasm around the game at Bungie,” said Marathon Game Director Christopher Barrett. “The team is committed to developing a PvP gaming experience filled with excitement and thrills, taking place in a dynamic and narratively rich online world where player actions impact each season.”

Christopher Barrett further stated, “Marathon is designed from the start as a PvP game and will not have a single player campaign.”

“Instead, using the PvP experience as a foundation, we are creating opportunities for player-driven stories to unfold that are integrated into the overall gameplay narrative. We’re building a world filled with persistent, evolving zones where players create their own journey with each run.

“We want to give players the ability to affect these persistent zones and, in turn, the entire world. For example, imagine that a crew discovers a previously undiscovered artifact that, when activated, opens up a new area on the map for all players to explore.

“Basically, we’re creating a game where player actions can impact the world and players with each new season.”

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