Nobody’s heaven is a game with exemplary follow-up. During its release, it suffered from many technical or playful errors. The game has improved with the updates and Hello Games’ crazy ambitions have come true. Additionally, the studio took advantage of the arrival of next generation consoles to further refine the tech of their game.
In fact, you have been able to benefit from one since November 10th Nobody’s heaven Version of the next generation with which you can, among other things, enjoy a 4K resolution of 60 frames per second in order to browse the various game worlds. Anyone who says that the new version also contains new bugs and that Hello Games won’t have any Reacts slowly, as a correction patch with a number of bug fixes has been available since yesterday. Here is the list:
- Fixed an issue that could prevent other players from downloading shared databases.
- Fixed an issue that caused some NPC ships to get too big in multiplayer.
- The reward for “Mercury” for completing the daily Nexus mission has been increased.
- An option has been added on all platforms to allow players to adjust the strength of the pad vibrations.
- Fixed an issue that could cause some lighting scenarios to be too bright on next-gen consoles.
- Fixed an issue that caused random spaces to appear in the terrain on startup, and decreased the frequency of spawning of blocky and mismatched terrain textures in general.
- Fixed an issue that caused some planetary props to become invisible until viewed directly.
- Fixed an issue that resulted in numbering inconsistencies when displaying customization options.
- Fixed an issue that caused part of the tutorial to appear on an inappropriate planet.
- Fixed an issue that could cause base parts to float on decals when built.
- Critical markings (such as ship and active missions) are not weakened with distance when displayed in the analysis sight.
- Fixed an issue that prevented some photo missions from being able to tell when players were on the correct planet.
- Fixed an issue that could cause the camera to shake after being tampered with.
- Fixed an issue that prevented fireworks from exploding properly.
- Fixed a rare issue where the tutorial might not work properly when starting out with Vulcan biome.
- Fixed a number of issues with base supports that were too loud.
- Fixed an issue that could occasionally result in incorrect rock distribution differences between Ultra and other planet quality settings.
- Fixed an issue that caused the atmosphere of some strange planets to become too dusty.
- Fixed an issue affecting the placement of props in the field.
- Introduction of a performance optimization in connection with the movement of the leaves.
- Introduction of a small optimization of the rendering of the site.
- Fixed an issue that could cause the game to crash while transferring items to / from other players on Xbox.
- Fixed a crash that could occur when predatory creatures bite something.
- Fixed a rare crash that could occur when entering the galaxy map with a large number of missions active.
- Fixed a crash that could occur when landing on an abandoned freighter while in multiplayer.
- Fixed a rare crash that could occur when hitting projectiles.
- Fixed a crash that could occur while scanning.
- Fixed a crash that could occur when using weapons with non-standard muzzle flash colors.
- Some memory-related crashes have been fixed.
- Fixed a rare crash that could occur when entering the ship.