Nobody Wants to Die Review – The Retrofuturistic Crime Adventure You Can’t Miss

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Nobody Wants to Die Review – The Retrofuturistic Crime Adventure You Can’t Miss

Adventure, crime, Die, retrofuturistic, Review

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If there is a dictionary definition of “games that nobody sees coming,” it could surely be illustrated by an image of Nobody Wants to Die, the new game from Critical Hit Games, a recently established Polish studio that brings together former members of the most beloved teams of all gamers, such as CD Projekt Red, who since 2020 have been creating this audiovisual marvelwhich reminds us a lot of Cyberpunk 2077. A group of experienced developers who seem to have taken the best of what they could do and put it together in a concentrated experience of several hours.

For fans of these retrofuturistic universes, the immediate reference is Blade Runner, because it is the only one that could suit Nobody Wants to Die, however, Although it dates from 2329, its aesthetic is more inspired by the first half of the 20th century.where cars began to dominate the streets and cities began their excessive industrialization. The result is a clearly retrofuturistic, noir-style title that focuses solely and exclusively on the police work of our protagonist, James Karra.

Nobody Wants to Die, Xbox 6 Generation Review

The peculiarity of this universe, which gives more meaning to the title, is that humans are “virtually” immortal. At least, until a certain age. But not in the way you think, since their mind is stored in a fragment housed in the head called Icorite, which can be transferred from one body to another, making the body market something common and society practically forces you to take out “insurance” for it. allows you to be in this selected group. We have already seen this proposal in one, in my opinion, of the best series of recent years, in this case produced by Netflix, Altered Carbon, which has many similarities to Nobody Wants to Die.

As Detective Karra, we will return to work after an indefinite period of inactivity, including a change of body, in which it is suggested that this was due to the typical problem of authority of the protagonist. This is precisely what will lead us to the obsession of discovering what is behind a series of murders, which we will investigate with all the gatchets of the future, including the one that will be the main mechanic of the game, the Reconstructor, which will allow us precisely to describe, reconstruct the crime scene from the evidence, but in an absolutely graphic and spectacular way. Welcome to the retro future of crime.

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