Onirike analysis

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Onirike analysis

analysis, Onirike

Human beings are constantly growing and developing, and these changes occur not only at the biological level, but also at the psychological and social level. For example, when we are young, we experience a natural illusion for the environment around us. We are like a vessel full of dreams, hopes and illusionsAnd it goes without saying that it is up to us to take care of such a fragile part, loading it with forces for a bright future. Unfortunately, over time we run the risk of breaking this vessel, because when we become adults life can be listless, serious, sad, and unfulfilled.

It is possible that we do not have plans or wishes, so we cannot guarantee intentionality in our efforts. Ultimately, we try to call out the image we have of ourselves our inner child, but all of our attempts seem to fall on deaf ears. But all is not lost, we can still get our inner selves back, in this regard, restore the image we have of ourselves. So much so that DevilishGames, a small studio based in Villena (Alicante), wanted to appeal to illusion through Onirike, a work set in a dreamlike world that inspires and lasts over time.

A job that doesn’t give up until we make our dreams come true.

https://www.youtube.com/watch?v=rdf9BKY7448


Technical section

The concept of dream worlds refers to those fictitious, structured universes that reveal existential issues such as loneliness, angst, isolation, and the truth about our existence. These are scenarios centered on the survival of expressionism and surrealism, which represent distancing and isolation, this feeling of not integrating or being different. As for this, Onirike reflects a boundless imagination by means of an open world as strange as it is different. The one that generally has a darker appearance, with curved trees, as well as other impossible and dancing shapes.

It is true that it does not come in through the eyes in crude terms and has performance issues, but it does manage to express those juxtapositions of shapes, colors and textures that arise from dreamy landscapes and seemingly come from fairy tale. Because the work to be done is precisely that, a successful story told in perfect Spanish and protected in the imagination, the musicality of the word and the magic of its images. All this constitutes the imagination of the work developed by the people of DevilishGames, adapting perfectly to the history and the world that the Spanish studio wanted to represent.


Playability

From birth until death, we strive to see life as a straight line, with a beginning and an end. They educate us by making us believe that life consists of a race not without obstacles that must be overcome to reach the finish line and that we obsessively look to the future. without paying attention to the landscape around us. However, life is a large network of streets and each of us chooses how to navigate them. We choose how to cross our paths in the order we want.

Unlike many proposals which do not offer the possibility of making decisions on any aspect of the adventure, Onirike opts for a non-linear narrative in which the events are represented outside of the chronological or logical order presented. . Because when we jump into the world of Prieto, we can go where we want and carry out the missions in the order we want As we try to discover our own nature At the end of the day, it’s fun to get carried away by the curiosity that permeates every nook and cranny as we revisit passages that can provide us with details about the world we travel through, because we are going to find many areas intended for the representation of the worst fears of the human being, from the fear of death to the fear of not being able to fend for yourself.

This translates into a journey that is not without dangers, because as we acquire new skills that facilitate the way we move, such as the ability to make ourselves completely invisible to go unnoticed, threats will also go in crescendo. The soul devourers, that is to say, represent this kind of stumbling block, a rupture of the peace and of our resolution.


Duration

Open world games are one of the best sinkholes known to gamers. Since then, we have witnessed works that offer immense settings, full of mysteries and adventures to discover. While some developers believe that increasing the size of their cards is not counterproductive, many know that the experience is due to its ambition, vitality, diversity and quality, and not so much on their scale. More does not necessarily mean better.

Onirike takes its action in a complex open world, yes, but that doesn’t mean that it offers the same incentives as the usual average for the genre that concerns us, so it won’t take us more than 4-6 hours to see the final credits. However, it is possible that many players are missing an excuse to motivate this explorer that we all carry inside. In the end, we won’t be doing much beyond embodying the profession of a botanist, helping to understand and appreciate the enthusiasm and love we put into growing baby’s breath plants.


conclusion

Dreams are accessible to everyone, but not everyone achieves their dreams. With the objective of reaching the Well of Realities, Onirike is a work that invites us to begin a path that leads us towards the realization of a dream, a path linked to a decisive experience and loaded with personal trials where only the most stubborn and faithful themselves can complete the journey. And it is precisely in this journey where it is clear whether the dreamer’s mind is worthy of his dream before a new dawnOr, on the contrary, he is just a dreamer whose mind does not yet have the necessary maturity to allow a dream to materialize in the tangible world.

We thank Badland editions the material provided to perform this analysis.

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