Patch 1.12.3 for Elden Ring brings numerous adjustments and, among other things, weakens some popular weapons.
Patch 1.12.3 has been released for the popular role-playing game Elden Ring, including the recently released Shadow of the Erdtree expansion, and contains some adjustments and bug fixes.
Among other things, some issues with damage scaling were fixed, which meant that otherwise challenging boss enemies could be defeated without any problems.
These adjustments mean that some weapons that are very popular with players, such as Bloodfiend’s Arm or Gazing Finger, will become significantly weaker.
Additionally, a bug has been fixed that caused boss enemies to appear in a different location, closer to the player, during the second encounter.
Elden Ring Patch 1.12.3 Patch Notes
PvP-exclusive balance adjustments
- The damage and damage animation of the shear vacuum effect of the Swift Slash skill have been reduced.
General balance adjustments
- The Carian Sorcery Sword’s intelligence scaling has been increased and its base damage has been slightly reduced.
- The range of throwing attacks has been increased for the following weapons:
- Smithscript Dagger / Smithscript Cirque
- The boss placement in the rematch against the Golden Hippopotamus and Commander Gaius bosses has been changed so that they are in the same position as in the first battle.
Troubleshooting
- Fixed a bug that caused the Rolling Sparks skill to deal more damage than expected.
- Fixed a bug that caused the Rolling Sparks and Wall of Sparks skills to not deal damage while some special effects were applied to the player.
- Fixed a bug where some special effects from a right-handed weapon were also applied to the following weapon skills when cast with the left hand:
- Raging Flame of the Weak Lord
- Discus throwing
- Fixed a bug where a successful block during an attack with the Shock Shield weapon consumed less stamina than intended.
- Fixed a bug that prevented players from canceling attack recovery from strong two-handed attacks by rolling dice for certain Backhand Blades weapons.
- Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
- Fixed a bug where the Bloodfiend’s Arm weapon’s arcane scaling was higher than intended when setting an affinity. The Heavy Attack’s status build has also been reduced.
- Fixed a bug where the Gazing Finger weapon’s faith scaling was not being applied correctly.
- Fixed a bug where the damage animation of some Fire Knight Greatsword attacks against players was different than expected.
- Fixed a bug where the attack affinity of some Fire Knight Greatsword attacks was different than expected.
- Fixed a bug that caused some affinities for the following weapons to be higher than intended:
- Smithscript Dagger
- Smithscript Cirque
- Smithscript Axe
- Smithscript Great Hammer
- Smithscript Spear
- Golem Fist
- Smithscript sign
- Fixed a bug that caused enemies to be healed when the gradual HP reduction effect applied by Black Knife Tiche wore off the maximum HP reduction.
- Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
- Fixed a bug where the Golden Hippo boss’s unblockable bite attack hit players more easily than intended.
- Fixed a bug that caused text to display differently than expected.
- Several other performance improvements and bug fixes.
Possible unstable performance corrections
- On the PS5 version of the game, an unstable frame rate may be able to be improved by using the “Rebuild Database” option in the device’s Safe Mode.
- On some PC versions, Ray Tracing may be inadvertently enabled and cause unstable performance. Please check the Ray Tracing setting under “System” > “Graphics Settings” > “Ray Tracing Quality” on the title screen or in-game menu.
- In the PC version, the message “Inappropriate activity detected” can appear without cheating.
To resolve this issue, please verify the integrity of the game files before restarting the game.
- In the PC version, unstable frame rate may be caused by third-party applications that control mouse behavior. Disabling these third-party applications may improve performance.
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