Obsidian fixes bugs and performance issues with patch v1.1 for The Outer Worlds: Spacer’s Choice Edition.
Obsidian released patch v1.1 last week to fix bugs and performance issues in The Outer Worlds: Spacer’s Choice Edition. The patch was shipped first for PC and PlayStation, with Xbox consoles to follow later this week.
On March 7th, The Outer Worlds: Spacer’s Choice Edition was released, a graphically revised and improved version of Obsidian’s popular role-playing game. Many players complained about poor performance, so publisher Private Division apologized publicly and promised to work flat out on a patch.
As can be seen from the patch notes, not all reported errors have been fixed. The team is therefore still working on further solutions.
You can read about the errors that have been solved so far here:
The most common community problems:
- Adjusted the Ultra and Very High graphics mode settings to improve the experience for PC gamers on high-end graphics cards
- Fixed issues where SSGI was set unreasonably high on PC and was affecting performance
- Updated SSR values to improve Theater Mode on Xbox Series X|S and PlayStation 5
- Updated dynamic resolution on PC
- Improved framerate in performance modes for Xbox Series X|S and PlayStation 5
Perfomance:
- Improved PSO experience to reduce stuttering during shader compilation
- Updated SSGI auto settings to prevent scenarios where they would turn on unexpectedly
Stability:
- Fixed rare crash on PlayStation 5 in Roseway
- Fixed the possibility of Xbox Series X|S consoles crashing during long syncs
- Avoiding temporary memory leaks appearing in UI screens on Xbox Series X|S consoles
Generally:
- Various HLOD improvements to reduce popping on all platforms
- Fix many cases of flickering textures on all platforms
- Decreased the likelihood of characters’ hair glowing on all platforms
- Fixed two instances of invisible enemies on all platforms
- Fixed invisible trip mine beam on all platforms
- Improved texture resolution on Xbox Series S
- Fixed skin shading issues experienced by some companions on Xbox Series S