Phil spencer, director of Xbox, gave an interview on the web just a few days ago Axes. SPencer touched on a thorny issue such as emulation. Specifically, why it is important for the preservation of video games. Emulation is the ability of consoles or computers to reproduce the conditions of a game’s original system, to try to recreate it as faithfully as possible.
During the interview, Spencer called for industry-wide support to foster game preservation through emulation. He categorically stated that industry should work together in this regard. The goal is to make the emulation of old games on modern hardware accessible and legal.
My hope (and I think I have to frame it this way from now on) is that as an industry we would be working on some legal emulation that would allow modern hardware to run any older executable ( within reason) that would allow someone to play. Any game. If we were to say, “Hey, everyone should be able to buy any game, or own any game and keep playing.”
Axios translation
Phil Spencer has always looked for the roots
Phil spencer has long been an advocate for the preservation of games. Unsurprisingly, already with him heading for Xbox, the policy of recovering games from past generations on Xbox One began and continues to this day on Xbox Series. For him, video games have always been equated with art, and therefore, they should be preserved with the same care and care.
It remains to be seen if these statements transcend and reach the rest of the industry, although the outlook is bleak. The The most positive aspect has been that these words have been picked up by many media, even reaching mainstream media that have little or no connection with the world of video games.
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