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Phil Spencer is revealing the details of the Xbox Series X, which will double the capacity of the Xbox One X

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This morning came the scene where an online store topped the Xbox Series X list and, through it, received details such as possible launch date, possible price and possible specifications. It seems that since Microsoft has tried to explain the situation, given the lack of official data, it has become a source of constant rumors and speculation. Finally, Phil Spencer discloses the details of The Xbox Series X, where there is some very interesting details that it guarantees will double the capacity of the Xbox One X.

To Text sent to Xbox Wire by Xbox boss, Phil Spencer has recorded many exciting details for the Xbox Series X. We may also note that this post may have skipped some things as official, or it is not well known that from this point on they can change. Phil Spencer unveils the details of the Xbox Series X, which he says will have el twice the capacity of the Xbox One X, which is 12 Tflops.

Phil Spencer unveils the details of the Xbox Series X

This is the year of the Xbox Series X with Microsoft

Without thinking about Microsoft's claims for this device, we focus on the heart of the matter. And is Phil Spencer starting to talk about what the Xbox Series X is going to offer with broader definitions about each of those features that, so far, were informational. Also, he feels proud to be proud of the "most powerful console ever developed", in which he points out the perfect balance between power and speed.

This, in part, is due to AMD technology that has been tested so many times and that has brought so many recommendations to the qualifative leap. Above all, it will be built Zen 2 AMD CPU near NMVe SSD hard drive and GDDR 6 memory, provide incredible bandwidth. This will give this Hardware greater processing power and greater transmission speed so that games can include new possibilities. But if anything has been The topic of most rumors is the GPU. Far from losing technical terms, Phil Spencer points out that the graphic design unit will provide you with a 12TFLOPs power.

Phil Spencer is revealing the details of the Xbox Series X, which will double the capacity of the Xbox One X 2

The Xbox Series X offers basic power steering and graphics with cutting-edge cutting-edge techniques, great game worlds, and unique focal points for everything seen in games to console

Among the technologies that GPU will use, two have emerged. The first one is VRS, either Interchangeable Variables. This is a patent for "Allows developers to make full use of the Xbox X Series's capabilities". With it "Instead of using the GPU cycles equally for each pixel on the screen, they can prioritize specific effects for specific game characters or environmental issues."to allow "Frames are more stable with higher resolution, without impacting the final image quality."

After this, a feature of great importance, is Ray Tracing support. Microsoft has, as a result of working with Nvidia, full access to the tools provided in DirectX RayTracing Library. As a result, you can expect "Powerful and realistic locations powered by DirectX Raytracing accelerated Hardware, the first console console games". Basically, it is technology that will grow again "Real lighting, direct indicators and acoustics and facts in real time as you explore the game world."

The Xbox Series X would have some audio equipment

She's dressed up free section for Xbox Series X, Explaining its key specifications, Phil Spencer talks about other types of opportunities that focus on the factors that define this connecting generation. Confirm support at 120fps, which means high frequency thanks to HDMI 2.1. Now, developers may want to exceed the current generation limit by 60fps.

  • SSD Storage: Our new generation of SSDs are improving almost every aspect of the game. The world can be bigger and more powerful, with faster loading times and faster bursts.
  • Restart the game immediately: The new Quick Resume feature lets you restart many games almost instantly, taking you straight to the last place you live without having to wait to load screens.
  • Dynamic latency input (DLI) input: We add the ability to keep track of player-console relationship processes first with our Xbox wireless control thanks to great bandwidth and our wireless communication protocol in the console. Dynamic latency Input (DLI) is a new function that syncs input data quickly with the input, resulting in a more controlled and more efficient functionality.
  • Innovation HDMI 2.1: We are collaborating with the machines behind HDMI and TV manufacturers to create an excellent gaming experience with functions such as automatic latency mode (AllM) and variable regeneration rate (VRR). AllM allows the Xbox One and Xbox Series X to connect to the screen in low latency mode. While VRR syncs with the screen so the update level is always balanced and provides uninterrupted footage without any visual transmission. Both of these functions offer a little lag and will allow you to have an active game experience.
  • 120FPS support: You can now live the gaming experience at 120 frames per second because the Xbox Series X allows developers to exceed 60 FPS standard to achieve a new level of reality and quick action.

Halo meeting at the launch of the Xbox Series X

In other games, a strong commitment maintains subscription services as one of the basic tenets of the user experience. But what the surrounding can offer Xbox Series X, There are many important forces, such as a console that will involve four generations of games. Virtually this game experience, full of possibilities, Phil Spencer is committed to synchronizing each game with each program through a term he describes as Smart delivery that translates as Smart delivery.

This technology allows you to buy a game with the assurance that you are getting the right console you have, whether you are playing from the Xbox One or Xbox Series X. We are committed to using the Smart Delivery feature for all special titles Xbox Game Studios, included Halo Infinite, to make sure you buy the title only once and that you can enjoy the best experience on any Xbox console. This technology will be available to all developers and publishers, who can use it in all their games that will arrive on the Xbox One first and Xbox Series X later.

To conclude, Spencer repeats that idea of "Central players", being a building used to warn that with Microsoft, its users come first. And of course, Microsoft's ambition for the future of the Xbox extends to many areas. Now, with this knowledge, we see that The Xbox Series X is a tough battleand that it would give great power, yes, that one could already see that their priorities were what they had specified.

Phil Spencer is revealing the details of the Xbox Series X, which will double the capacity of the Xbox One X 3

Now all we have to do is wait for all these bodybuilding programs trailers, gameplays and facts in the future It's not about taking the beauty from Phil Spencer it tries to impress everyone who is looking forward to the Xbox Series X. That words are always best translated when you touch on something that makes sense. And that may come, too late, in between E3 2020 In June, however, it is clear that Microsoft wants to launch its Xbox Series X completely ahead of the event.



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