In the past Xbox Game Showcase, it was confirmed that Halo Infinite would be one of the games hitting the market alongside the Xbox Series. The game suffered a sudden delay due to reviews caused by the unfinished look of the product. Now and with the time already passed, Phil Spencer said in a recent maintenance that they weren’t being honest with themselves, and that thanks to the work they did with that extra time, they were able to develop a more successful product.
It is true that as far as possible we have come to know multitude of details that made their status known, but still, Spencer is sincere.
The premiere of Halo Infinite according to Phil Spencer
Although they are the object of mockery throughout the network, from the Redmond offices they say they are very happy with the work done and therefore invite us to discover the day of their launch the vast and ambitious world they have created these last years. years.
I don’t care how we did it. I didn’t like showing off the game, as we were talking about its release at the same time as the next-gen consoles, and then after a month we decided to delay it. We should have known this sooner and be honest with ourselves. We weren’t there out of disappointment, but rather out of hope, and I think hope is not a great development strategy.
Most of our worries about the long-awaited Master Chief mind reset have faded and that was one of the factors that allowed us to save more time to complete the job and get the Brutes to a place where the The team is satisfied with them. This is one of the many positive examples of 343 Industries he’s working on and aligning with the Halo community around their expectations.
Remember that Halo Infinite will be released on December 8 on Xbox Series, Xbox One, Cloud Gaming and PC, and that the multiplayer beta is now available.