The latest Ubisoft Forward delivered us a mixed bag compared to expectations redo it Prince of Persia: The Sands of Time. On the one hand finally, after several years without knowing practically anything, we can confirm that the project is still in development. On the other hand, there was a launch window which is still quite distant, this being for 2026. However, thanks to a interview published on the same Ubisoft site, More details have been revealed about the title which has just entered full production now run by Ubisoft Montreal, with help from other studios in the French company.
Concretely, in this interview, creative director and game directorwho talk about how they are modernize certain sections of the original, without leaving aside the essence of the title, which of course should not be modified. To begin with, Bio Jade Adam Granger, the creative director, assures that the “four pillars” they take into account for the development of the facial cleanser are: “revere, respect, modernize and add“. Therefore, although there are several changes like those you will read about in the next section, you should not fear for the fidelity of Sands of Time Remake compared to the original.
About the mechanics and world of Prince of Persia: The Sands of Time Remake
If we talk about one of the best known characteristics of Prince of Persiawe are probably referring to the famous running on the walls (climb the walls). As this is still a system that requires virtually no changes, Granger confirmed that almost no changes will be made in this regard. However, other aspects such as The level design, the scale of the world (now larger and “wonderful”) and the way the title will manage difficulty will undergo major changes.
Obviously, it is also confirmed that there will be accessibility optionssomething that almost didn’t exist in the original due to the era in which it was released. The tone of the game, enemies, weapons, temporal powers, etc. They will not be identical to those we already know, but their essence will be fully respected. offer an experience that can “surprise everyone,” adds the project’s creative director.
The interview is joined by Michael McIntyre, the game’s director, who talks about the relationship between the Prince and his traveling companion Farah, now with more interactivity and dialogue between them, something that was perhaps missing from the 2003 title. Likewise, the princess will be a true companion for our main protagonist, more than someone we need to protect. Let’s say, something similar to what was seen between the Resident Evil 4 from 2005 and its remake concerning the character of Ashley Graham. Returning to Adam Granger, he assures that Farah”He has reasons to be there. She is a true ally, but also a person in her own right, with backgrounds, desires, needs, desires and tastes. We really want to renew her as a great character, even if she’s not playable.“.
About the combat and technical limitations of the original work
In conclusion, McIntyre comments that the Prince of Persia: The Sands of Time The original suffered from obvious technical limitations caused by the hardware and technology available at the time. However, the remake will leave behind these limitations in terms of “what could be seen and how connected the spaces were.” Add as an example the combat system, spectacular in its time but which is today surpassed by several much more recent works. In essence, they will respect the combat and acrobatics with the drainage of the sand that we achieved thanks to the Dagger of Time, but with certain modifications to make it more in tune with the times.
With everything you’ve read here, there seems to be no doubt that the remake of Prince of Persia: The Sands of Time It will appeal to both the most classic fan and the player trying it for the first time.. Along the way we will seek to surprise both types of players, a decision that will surely be the most correct.
Do not forget this In the full interview you have even more details This will interest any Prince of Persia fan.
I’ve been playing video games for as long as I can remember, so it’s safe to say I enjoy talking about them a bit.