red fallis the latest title from a company that has always come close to excellence. Arkane Studioshas surprised gamers practically since its inception, with titles like the saga Dishonored or most recent Death Loop. Because of this trajectory, there were many eyes on the studio’s newest venture. A new adventure that comes exclusively to Microsoft ecosystems.
However, since a few weeks before the launch, some doubts have started to appear with Redfall. Mainly in front of a performance that was called into question knowing that it would only reach 30 FPS on the console for the moment. A real stick for many players. However, leaving that aside, we need to focus on how it happened. red fall to players. Does it meet expectations? If you want to know, don’t miss the following analysis.
great frame
The story of red fallleads us to an island of the same name as the video game that has been infested with hordes of vampires. Our protagonists see how their escape attempt is cut short because of a powerful vampire. Because of this, we find ourselves stuck on this particular island in New England. Thus, with no possible escape, we are forced to fight this threat of the night.
Once we have taken control of our character, it will not take long to realize that one of the strengths of this title lies in its setting. The island is very well recreated, offering many places to visit and explore, which is one of the main attractions of the title. Accompanying this remarkable artistic conception, we come across a simply magnificent sound section. The Spanish dubbing is magnificent, as are the sound effects that accompany us during our hunts on the island.
However, all this performance is quickly ruined by poor performance. Beyond 30 FPS, the game suffers from notable technical problems. From graphical bugs to very noticeable frame drops. It is at this point that we begin to see the cardboard Redfall.
Action and Exploration
Despite this very negative point, the studio is able to create a very interesting atmosphere that makes the player want to continue playing. Its campaign mode presents us with a scheme of missions and submissions that will make us move around the map with a certain sense. The main story is followed with great interest and I think it captures Arkane’s identity very well, as is the case with the various notes and bands we found through mapping.
Now the main thing red fall it is your action. He shooting follows the same line of what we have seen and appreciated in Death LoopAlthough we now have a much more varied arsenal. From classic weapons such as shotguns or assault rifles to a stake thrower. Testing the weapons in the game is quite interesting and allows you to experience the action from different angles. Something that noticeably improves thanks to its cooperative mode. play with friends to red fall fact that in most cases chaos takes over. Although, as is often the case with the studio’s games, there are plenty of ways to handle its action.
We will also have different events that will encourage us to explore, from vampire nests, which act as fortresses, to different collectibles that will allow us to improve our performance in battle.
Essentially, This all works, but we’ll soon see the main problem with this version; its artificial intelligence. In addition to the performance issues we described earlier, we encountered some of the worst AI I can remember. And it is that the enemies have no common sense, being in most cases simple bullet sponges that do not react to the actions of the player. Something that is extremely highlighted when playing with Jacob, one of the heroes who has the ability to become invisible. I find it dramatic how enemies cancel an attack pattern by making you invisible and, far from looking for the player, they remain static waiting for the next burst. All in all, I think that’s the biggest problem with the title, as it spoils the fantastic work done on the sett ing.
Vampire hunter powers
On another side, red fall It’s not a simple FPS, but rather plays with different genres, being in some things (saving distances) similar to Borders. The game has a total of 4 heroes, each of them with different abilities that guide us towards one or another style of play. Move from stealth to more team support oriented characters. To make the most of this cast of characters, the game presents us with a small skill tree with which to continue improving our hero. The progression system is simple and not cumbersome at all.
This simplicity carries over to weapons, which continue to use colors to differentiate the quality of gear. In this sense, I must specify that we are not faced with a loot shooter where every two steps we will have new equipment. In red fall It costs a bit more to find quality material.
That’s why I feel like a lot of times the game gets halfway to where it wants to be. It would seem that Arkane’s team was afraid to break with its essence and would have retained some convictions on its solo titles.which makes the two experiments inconclusive.
So… what is Redfall?
Undoubtedly, in the coming days a good barrage of criticism towards Arkane is to come, criticism that will sometimes be justified but in other cases will only do harm. That being said, I want to speak clearly about my reality while playing red fall and how my trajectory has been on the way to this analysis. In the first hours of the game, I was enthused by the setting and the excellent sound and art work done by the team. I think that from the first moment you can appreciate that you are playing a title developed by the team that brought us Dishonored. Exploring the island and all of its corners was a fantastic experience, the use of music and lighting to introduce us to early encounters with vampires reminded me of the first zombie in Resident Evil.
Unfortunately, the passing of the hours made me lose my illusions about the experience of red fall. The fights started to show an erratic touch, giving the feeling that whatever you do, they were always going in the same direction. There were no surprises, no need to strategize or adapt to tough fights, just repeat the formula over and over again.. Stealth became totally absurd seeing that enemies didn’t react when a teammate died next to them. It made me start to become disenchanted with the title and, honestly, I find that really unfortunate.
I think in this case, media pressure to leave has ALREADY played a terrible trick on Arkane, who, being able to launch an exceptional title, remained on a ground which until now was foreign to them, mediocrity. I have no doubt that patches will arrive to improve the experience of this title and that sooner or later it will be the game it should be today. That’s why I ask myself: Was it necessary for me to leave now?
Now, even with all of that, I don’t think it’s a title that isn’t enjoyable, it’s justArkane has accustomed us to excellence and red fall he does not reach it.
If you liked this analysis, don’t forget that you have many more here.
red fall
Pro.
- fantastic setting
- Its sound section is perfect
- large arsenal of weapons
- Its cooperative mode will give us many hours of entertainment
- Interesting campaign followed with interest
Contra.
- Notable performance issues
- Terrible AI
Psychologist who enjoys cooperative games, RPGs and shooting anything that moves.
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