Arkane Austin just released the first update (version 1.1) of red fall. By now we have all felt (or the vast majority) a bit disappointed with this titleeither because the expectations were very high, or because of the promotion that was made to him as a flagship of the generation, etc.
Without going any further, in the Showcase last Sunday June 11no reference was made to this game being remembered, a little over a month ago. It’s clear that the game did not meet the objectivesbut remember that it also has its strengths and therefore we must not forget that we have it available Day one in subscription to Game pass oh Ultimate Game Pass.
At the moment, Redfall does not have the long-awaited 60 FPS mode
Although at the moment we do not have the possibility to play Redfall at 60 FPS, yes It has a series of modifications that improve the quality of life of the product.. Among them we can highlight an increase in the rate of generation of enemies in the world, improvements in the movement of our character, better descriptions of the texts of the missions…
Below are the 1.1 patch notes red fall. Let us remember that we can enjoy it both in Xbox series X/S as in computer. Keep up to date with video game news by clicking here.
gaming experience
- Increased spawn rates of enemy encounters in the open world.
- Improved ADS (Aim Down) visibility when looking through sniper rifle scopes
- Breakable glass will now break on the first hit of all weapons.
- When using additional ammo storage capacities, ammo collected beyond the weapon’s standard capacity will now persist between game sessions.
- Players can move uninterrupted when performing melee attacks against enemies.
- Rogue is no longer idle in place after casting the Siren ability.
- Devinder’s Translocate ability is now more reliable when used in the Black Sun boss arena
- Updated various quest descriptions and quest summary texts in all languages.
- Nests now unlock at the correct time when playing New Game Plus (after completing A Voice in the Dark and starting to give you tomorrow* | or in reverse order)
- Added medical supplies to the path to the Bloody Tom boss arena.
- General mission fixes and improvements.
fight
- Fixed various instances of enemies appearing to be unresponsive in combat.
- Improved Vampire melee attacks to increase chance of hitting moving players
- Cultist and Bellwether enemies have received general improvements to their combat behaviors, including faster reaction times.
- The tower is now more relentless and will now hunt down all living party members. kill or be killed
- Rook Storm’s lightning bolts will no longer hit players through rooftops and most other unexpected situations.
AI/NPC
- General improvements to human enemy navigation, including animation timing and responsiveness.
- Idle Vampires are now more likely to be awakened by player-generated noises.
- Enemies are now pulled towards the highest threat during combat. It can be a player, a rogue or an opposing enemy faction.
- Improved enemy route options through open world areas in both districts
- Added mouth blood to other vampire facial variations.
Around
- Players are more likely to encounter additional and varied enemies while exploring the open world.
- Enemies can no longer shoot through certain walls in the fire station.
- Vampire Nest Exit Door will now appear correctly in the Heart of the Dockyard instance
- Many instances of remote visual issues have been improved, including model materials and tweaks.
- Mission summary sequences are brighter
- Improved lighting and audio processing in many interior spaces in both neighborhoods
- Skybox updates to prevent extreme star flicker
- General improvements to collision detection and asset placement in both districts
Performance and stability
- Fixed an issue that caused some decal flow textures to not fully load, causing them to look blurry
- Fixed several situations where players could encounter an infinite loading screen.
- Improved frame rate performance in Bloody Tom and Miss Whisper Psychic Spaces and Boss Arenas
- Players can now progress beyond the accessibility menu into a new, unlinked bethesda.net account.
- Improved lighting performance in Psychic Spaces
- Blood pool reflections no longer flicker excessively.
- Optimized number of VFX particles, emitters and spawn rates for the following effects:
- Enemy Shield and Inspiration Trait Effects
- Environmental Effects of Fire and Smoke at Bladewell Campgrounds
- Hero Ability Effects including Layla’s Umbrella and Jacob’s Heart Stopper
- Bloody Tom’s hit effect and Miss Whisper’s death effects
- Floating Dust Particle Effects
- Tomb Blocking Effects –
- psychic echoes
- Nest Area of Influence Effects
- Effects when placing sub-boss skulls on vampire god bases
- Blood Tree Disintegration Effects
- Optimized memory usage when using Jacob’s Raven ability
- Black Sun’s clothing no longer spawns animated blue materials.
- General stability improvements
multiplayer
- Increased chance for players to encounter enemies with special traits in multiplayer sessions.
- General stability and functionality improvements to multiplayer lobbies.
Accessibility
- The left and right movement keys can now be properly remapped to the left and right arrow keys to improve the hand movement experience for left-handed users.
- Players with existing saves will need to reset the keyboard and mouse bindings to default in the settings menu before attempting to remap movement keys to arrow keys.
- On-screen narration supports additional paths for critical player communication
- The “Allow game to play” option is now enabled for Xbox Series consoles.
- Adjusted the timing of various subtitles to ensure they appear in the correct order.
- On-screen narration settings are now persisted between game sessions.
- Added missing audio cues to friends list headers and play button.
- Adjusted text size scaling for Bethesda icons.
- Alert text contrast, multiplayer progress headers, and hero names have been improved.
- Controls no longer hang when the “Text to Speech” field is open.
- Fixed several cases where some UI elements would lose cursor focus.
- Error messages and warning windows have been added.
- Added captions to archive entries for the “Tomorrow Is Here” mission report.
- The “Optional Details” field is no longer required when reporting another player.
User interface
- Tutorial blades are now more responsive when stacked multiple times.
- Settings will be correctly restored during the current game by selecting “Cancel” at the “Confirm Changes” prompt.
- Enemies no longer lose their credentials and health bar when canceling a fast travel.
- Weapon loadouts are no longer changed in the weapon inventory when quickly starting new game sessions.
- Refuge Keys have been added to the Keychain.
- The Thunderer’s Storm meter now appears more consistently in-game and on the map.
- General improvements to menu navigation and feedback.
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