Kameo, in 2001 during the Nintendo GameCube debut at E3 2001. Rareware and Nintendo surprised locals and foreigners with the announcement of Elements of kameo power. An adventure game where you have ordered a fairy by name Kameo. Whose powers besides flying have given you the ability to summon and possess different creatures with very different powers and abilities from each other. This trailer was a window into what to come in 6th gen consoles. We saw vast armies and a surprising amount of enemies for the time.
It should be noted that in these years Rareware (O Rare for friends) I come from a few golden years where they gave us things like Banjo Kazooie, Jet Force Gemini Yes Dark perfect. at the end of the development of Donkey Kong 64, Rare went to work on two big projects: Dinosaur planet Yes Elements of kameo power. The first would become a game in the series Star Fox from Nintendo, while Kameo I returned to the operating room. During its development, a concept similar to PokΓ©mon was created, in which you saved creatures and they grew and gave you unique abilities.
Kameo con DirectX Box.
This is how much buying Bethesda from Microsoft. In 2002, an almost equally loud bell occurred when Microsoft acquired Rareware. Study which was best known for working exclusively with Nintendo, and as part of this purchase, many of its intellectual property went to Microsoft including the draft Elements of Kameo power.
The project radically change under Microsoft’s leadership, instead of hundreds of creatures, there were a dozen and a few left, which would be better developed. The change of Kameo from a fairy to an elf, was a change that George Andreas (Project Manager) never conquered development and therefore did not finish germinating. Meanwhile Kameo it was becoming a game to throw in the first Xbox. But given the time ended up becoming a launch title for next generation console Xbox 360.
With additional development time The team improved the graphics and broke several things that limited the hardware of the Xbox prior. They could play with more demanding levels and improve the graphic fidelity of the characters. Little by little, things like cooperative mode were implemented.
One of the most significant changes on a personal level is the shift from synthesized music to orchestrated music. Which was a first for the team of Rare. This game is a quirk from a more familiar pitch game. Something darker as Microsoft’s demographics suggested. Finally November 22, 2005 saw the light Elements of kameo power.
Elements of power
The game takes us on an adventure where the protagonist you must collect your items (creatures of elemental power) and his family. Which were stolen from him by his sister and King Thorn. Inside the adventure You will need to visit temples to unlock each of the 10 elementals that Kameo lost. As a good start to the Millennium Game, elemental abilities are given to you in a fair way so that you are given what is needed to complete a goal.
You start the game with three elementals, and you have to take on the task of making the most of their combat and movement skills. It should be noted that Kameo It has the classic point system for combos and this leads to replayability and healthy competition.
Among the strengths of the title are the headlines, creatures with unique powers based on an element. Water, fire, ice, rock and grass, each of these elements can be used to thwart enemy defenses or immunities. The variety of puzzles and challenges is quite wide and allows us to exploit the movements and abilities of each creature. Oddly enough, by summoning one, one can see the elf Kameo inside as a “pilot”.
Kameo’s legacy.
As a throwing game Elements of kameo power enjoyed some popularity. The legacy of Rare and previews of previous consoles were the loudest. In the end, it was a solid proposition but it did not meet with the expected success and most users at the time were more attracted to offers such as PGR 3 Yes Call of Duty 2.
Although today it is a game that still feels very playable and with a slightly different tone than that. Xbox 360 2005. This has gone a bit unnoticed over the years. But I believe that today, with backward compatibility and supply, a significant niche can be created.