When you face a city builder or a city creation and management genre game, you expect an epic that allows your great civilization to evolve through the ages and makes it all a very complex process in which you have to keep an eye on several things. But, in the following analysis of FabledomI want to convey to you as a main idea the fact that, from time to time, there are also smaller and more intimate citybuilders, in which ultimately you will be more concerned with being interested in their world and their characters than in interest you in their world and their characters. try to make your civilization the most important.
In the wake of games like The settlers o Kingdoms and Castlesit comes to us Fabledomlaunched almost a year ago in early access on Steam currently only for PC. Work of Grenaa Games, its authors have already stood out in previous works such as The Dungeon of Nahuelbeuk o Soldiers.
Fabledom analysis: game modes and playable mechanics
This time it offers us a classic city building game in which, the most important thing, and I think this is the feeling they wanted to convey, is that you feel comfortable.
We start talking about the playable proposition behind Fabledom. At the start of our game, as is the case in other games of this style, we will have two game modes. It Creative way It will be a sandbox mode in which we will have no limits of any kind. Nor on resources, wealth, technologies, etc. We will have everything at our disposal and complete freedom to build and manage what we want.
On the other hand, and where it is usually recommended to start, we have the standard modewhere we must progress and grow our kingdom through what would be the equivalent of the era system of the saga games Civilization.
It will be in this mode that we will begin by first choosing whether we want to be a prince or a princess, and customizing certain details of our character according to their culinary tastes. Then it will be time to choose our location among the many available and there our adventure will begin.
There is no shortage of classic city-building mechanisms
Starting with some very basic tools, We must provide shelter to all who approach our village. But we will not only have to protect them, we will have to put them to work and assign them jobs. We will start with the most classic professions of this type of game: crop farms, quarries to collect stone or sawmills to produce wood.
In the final version there will be more content.
With the wealth generated by our citizens (and the gold we accumulate through tithes), we will be able to expand our territory. The heroes’ barracks stand out from the others, which will allow us, thanks to a hero (in addition to fighting) to spy and visit ruins.
Eventually, nothing we haven’t seen before in an urban building but by adding small details which, especially at the beginning, have their charm and bring variety.
Another aspect I found curious is the ability to “woo” princesses/princes from adjacent kingdoms. Obviously, for this princess to “give us her love”, she will ask us for something in return and it will be our task to get it for her.
The less challenge, the more comfort
As for his difficultyI make the link with what I commented at the beginning when I said that its developers want us to feel comfortable. It is a very affordable game in terms of difficulty. There will be almost no challenge in the games and there can only be a small moment of crisis which usually occurs in winter.
The game has variable time and, in addition to visually seeing the result of the different seasons, in periods of harsh winter our farms will not produce and we will have to “reorient” the economy towards other sectors such as fishing that do not suffer as much from bad weather. and the earth. But I must say that saving a few resources is more than enough to overcome this little challenge.
Fabledom He doesn’t want to test your leadership or construction skills. He wants you to sit back and enjoy, evolving your people and yours without any type of stress or recurring threat. Time passes very quickly when you enter Fabledom and those 20 minutes you wanted to play turn into an hour easily and without you realizing it. Because you feel comfortable and at home.
And for that, he uses his weapons very well, and Your main asset will be your artistic style and color palette., as well as music. Everything aims to achieve a very “comfortable“Yes like at home. You will feel very comfortable managing and seeing how your employees evolve. Along with the music that accompanies your time management, this is a game you’ll want to come back to, even if you only have 30 minutes to play.
Performance and visual
Technically, although it’s early access, the game has been around for almost a year and is virtually bug-free. we did not find any serious problemsexcept sometimes the whims of camera and what has to do with buildings. In addition, its low requirements allow it to run on almost all current PCs. The game is Partially compatible with Steam Deck. I tried playing it and I have to say that while it runs fine, due to the type of game it is, it wouldn’t be the best experience for Valve’s established PC.
Fabledom analysis: conclusions
With a welcoming tone that will hug you without realizing it (making you spend hours and hours without almost realizing it) Fabledom It’s what you might call a “cozy” medieval town builder, where there is virtually no challenge and everything is designed for the player’s well-being, from the low difficulty to the infinite possibilities of its mode Creation. If you are one of those who abandoned a city builder because you found that you could not meet their requirements, you should give them a chance. Fabledomhe will welcome you into his arms and you will decide how demanding you want to be.
Pro.
- Your visual style
- With virtually no challenge
Contra.
- A problem with the controls
- Anyone looking for challenge or depth won’t find it.
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