How do you let a beloved one-of-a-kind piece live on – by keeping what makes it special, but meaningfully expanding its world and ideas? Color Gray has struck a really clever balance here – this is practically the game you know, but a setting you really, really don’t know. Far from picking up where we left off, Raise picks up entire centuries after the events of the first game, in the world equivalent of the 1970s. For fans of caseit means that even if you know the entire backstory, you’re just as lost context of this world and gives you the thrill of putting all the pieces back together.
This is a world where the very real idol of the first game has not only become a myth, but has been physically broken into pieces – and we discover what happens when people start putting her back together. To reveal more would spoil the surprises, but it’s safe to say that while the themes here are similar to the first game, it’s a very different story.
At first glance you might think that this is a very similar one GameHowever. The basic formula remains: each level gives you a look at a very specific (almost always violent) moment and offers the opportunity to click on the people and objects at that moment to collect clues.