Strategy and management games have always been a fairly prolific genre, especially on PC. In recent years this has changed, and thanks to the efforts of different studios, these games have been adapted quite suitably for consoles. One of these examples is Rising Lords, the title developed by Argonwood studio and published by Deck13 Interactive, which has done an excellent job of adapting these complex controls to a controller.
Your decisions will determine the course of your kingdom
Rising Lords takes place in the fictional kingdom of Aubelin, which after periods of prosperity, is plunged into deep chaos. Conflicts and wars between different cities are common, causing famine and misery. Faced with these events, the Count of Tankred must act to restore peace in the kingdom and restore prosperity to his city. With this pretext, the campaign mode will begin, one of the different modes offered by the title and which rather serves to familiarize us with the game mechanics.
The story of Rising Lords starts off well enough, with a pace, some pretty good decision making… but as the hours of play go by, it dissipates and loses pace. Plot decisions do not change the course of events much. and it seems that the player has options so that he seems to be able to influence the future of the game, even if in reality this is not the case. The inclusion of a story is appreciated, as it’s not very common in these types of games, but it doesn’t really add much, other than being a fairly dense sort of tutorial.
In-depth management, not so much combat…
When we put ourselves at the controls of Rising Lords, at first contact it seems quite simple, giving us the feeling that its strategy and management component is somewhat simplified. Nothing could be further from the truth. When we delve deeper into his world, we realize the wide range of options he has. We can construct many buildings, whether they be defensive walls, blacksmiths, crops, or other leisure-oriented buildings like taverns. And everything is taken into account in this video game, from hunger to the happiness of city dwellers, including their productivity. Another interesting option is the possibility of controlling the tithe and food rations, adapting them according to the situation of our kingdom. Every action we take will only take effect as we move forward in our turn (or season), which means we need to plan the actions we take intelligently..
Combat is another fundamental section of Rising Lords. This mixes XCOM-style turn-based combat and card game mechanics. We must first assign the number of defenses that we will have in combat, there is a wide range such as archers, knights, cavalry… The availability of troops depends on the number of weapons that we have previously created , so if we If we don’t have arcs, we won’t have any. We can count on the archers. After that we can acquire a series of cards that will function as skills for our army. These are very varied and considerably influence the action. Despite numerous options and strategies, the combat lacks depth and becomes repetitive as the hours pass.
Taken directly from a canvas
Visually, Rising Lords looks pretty good. The environments seem to be taken directly from a painting, recalling the aesthetic of other titles such as The Procession to Calvary or Pentiment.. Perhaps the title suffers from the simplicity of the scenarios, since it could have had a greater variety, but it is not something that tarnishes this section too much. Technically, Argonwood’s work works very well. The game on Series X does not present any type of graphical issues or annoying bugs, running very smoothly.
The sound part of Rising Lords is quite average. The melodies that define his universe are okay, but they quickly become monotonous, lacking any intensity or spectacularity.. The lack of vocals also obscures this section. The story is told through large texts, as if it were a story. The inclusion of a narrator would have been quite successful, gaining in spectacularity.
Conclusions of Lords Rising
German studio Argonwood and publisher Deck13 Interactive have done an excellent job with Rising Lords. It’s clear that although this is an independent title, they put a lot of love and effort into its development. However, the game has a few issues that detract somewhat from the gaming experience. The battles are fun at first, but as the hours go by they become somewhat repetitive, making their lack of depth noticeable. Its campaign mode is also not memorable and we quickly lose interest in it. In conclusion, If you are a fan of strategy and management games or passionate about medieval themes, you will find a very fun title, with many game modes, highlighting its multiplayer mode, a delight if you have friends to play with.
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Rising Lords
$19.99
Benefits
- Very in-depth and enriching management
- Beautiful graphics
- Its multiplayer mode, incredibly fun with friends
The inconvenients
- Its combat, somewhat repetitive and simple
- wasted history
- Wasted sound section
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