As a developer and designer, I started working Their Hovershipc about four years ago. At first it was just a small game on a large project I was working on at the time. I decided to slow things down and focus on one of my mini-games that was a high-level space shooter. I was playing a lot of roguelite permadeath games at the time so I knew I wanted to add in some of those features too. I really like that you can play those types of games in shorter or longer terms, so that's something I wanted to achieve. Hovership Havoc.
Hovership Havoc it has four hoverships to choose from, each with their own stats and a large weapon. The entire hovership is equipped with the ability of rapid blasts that are very useful in defeating small enemies and installing enemy projectiles. You will encounter randomly dropped ability at all levels such as incoming missiles, drones, fire flames, shields, lasers, and many sci-fi abilities. Destroyed Enemies will draw XP that you can use to boost your stats and abilities.
After you progress through levels, you will experience bus battles. Employer's battles allow you to use all the enhancements and abilities you may have acquired, but since you are twisted, you play the game with a third-party view.
I wanted to create a game that was challenging without being frustrating or impossible to complete. That is why I added a plan for endless progress. That way you can get XP as you play, to upgrade your power before you start playing new.
I have always been a big fan of Xbox and so I am very excited to finally reach my release goal Hovership Havoc on Xbox One. I hope you are ready to step down and create some misery!