Silent Hill 2 is a great survival horror masterpiece. And, for many, the best game of all. At this point, we already know that Silent Hill is unique, not a terrifying beast to use. And, of all the franchises, Silent Hill 2 is the norm. Konami offers, with this delivery, a unique experience, an irrational fear for many. We can explain how we feel when we play Resident Evil 2 or Dead Space or even the Plan of Fear easily. But it's very difficult to define what you want and what you want to convey Silent hill 2, because they seem to want to go beyond what the videogame can offer.
Straight into the psyche
I think Silent Hill 2 is a great survival horror masterpiece For many reasons. The first is that they are not for everyone. And I'm not talking in terms of playback views, I'm not saying that it can be bad or slow or that the camera system is out of date. I'm talking about passing feelings. For its first five minutes, Silent Hill 2 manages to give you the feeling that something is wrong. You don't know what, but you see. The game evokes the feeling of misery, rejection and the urge to run away, that you find yourself in a way with a secret personality, but which you can't express with words. And that's the worst of all.
Konami has been able to introduce you to those first feelings and make you understand, right away, that they will accompany you throughout the game. Perhaps, as a result, many people fled shortly after trying. Silent Hill 2 is not a weird one to use; He is not just lonely and cruel monsters trying to kill you. It's getting worse. It's a horrible idea for a horror par game, and a pure definition of psychological horror. Silent Hill 2 grinds to your psyche to cause panic.
Silent Hill's 20th anniversary, a puzzling survival that has transformed the industry
Other than "awesome survival"
Silent Hill 2 is part of a daily structure: a man, James Sunderland, goes to town to find out why he received a letter from his wife, after his death. But that introduction as a simple, gradual thriller, shows its real intentions: those invasive emotions we do not want to illuminate, such as remorse, guilt, insecurity or selfishness and then throw ourselves into our faces, as human beings. Forcing us to deal with them, in the image of James and the other characters we meet.
It's not scary what's happening, it's scary the feeling that produces what's going on. Don't want to be scared of scares (even if you have them and they work really well), lest you feel uncomfortable, your discomfort. Inspired by Dostoevsky's novel of crime and punishment, he wants to dig up your worst emotions and prove them, so that you can't escape. The soundtrack, perhaps the best of survival horror and best in all video games, fits these feelings. The songs do not cause tension, but sadness and uncomfortability that never leave you alone. The "heavy horror" interpretation descended on Silent Hill 2. It is not survival by fear, because no survival is possible.
Resident Evil, Dead Space and huge genre banners play alone. Silent Hill 2, and the loneliness of the soul.
Evil Dwelling or Dead Space plays with the physical loneliness, Silent Hill 2 with emotional loneliness. Maybe that's why so many people are running away from it lately. If you didn't give her a chance, give it to her. There is no other game like it. He believes that the gameplay is not the best, take the chance that it comes back compatible with the Xbox One and encourages you to go into this rabbit hole. Because Silent Hill 2 is a great survival horror masterpiece. Because Silent Hill 2 is forever.