We often get a ray of traction by becoming a workhorse for the next generation of consoles. However, technology is developing at a much faster rate than we thought and the adhesion of a single lighting system is lacking. New consoles and graphics cards will allow you to do more of that, luckily for us all that is said.
And that's what Unreal Engine is all about, which makes it possible for your graphics engine to have the most advanced graphics and graphics capabilities. Because as I said, not all shiny reality is real, but also limitations, literary, physical or creative brilliance.
Hair on Unreal Engine 4.24
After a titter presented by Jonathan Cooper, who has been a contributor to Assassin & # 39; s Creed, Unchanging or The Last of Us among other games, a new Unreal Engine 4 update is being made, in which case special emphasis on hair technology What epic games are being built right now.
If you look at the titter presented by Cooper and see the black background and facial features, it will be hard for you to determine whether or not what you see in the video is a real women's head.
Everyone talks about raytracing but I want next-gen to let me have hair … pic.twitter.com/CtSojcTpyn
– Jonathan Cooper (@GameAnim) January 23, 2020
Reference was made to Hairwork technology compared to the December update of UE4 in this regard Text FX Guides. NVIDIA's hair styling tools were going well at the time, but now they seem to be getting a little harder and are no longer compatible with this new version of the engine.
The trial suite compiled in Unreal Engine 4.24 features realistic feathers and hair. Although yes, they make it clear that it is currently the first phase of its intended implementation.
Can the Xbox Series X stimulate such hair?
The question is difficult to answer, first because we do not know the final power of the console, and secondly because these tools still have a few extra moves. As a guide, the article suggests that according to the miracle we saw in the previous video, it will be necessary for the 2080Ti to deploy a human model with 40,000 hairs with 1080p resolution and 30 frames per second.
Fun fact Cooper does not mean that we can see this for the first time in combat games, which is ultimately the few resources needed for this.