So what do we expect from Jill and Nemesis in Resident Evil 3? Both the protagonist and villain were 90% of the original game and are great claims of Resident Evil 3. They not only made the saga mark, making him Resident Evil 3 one of the games with more personality and better remembered by critics and audiences. But also, moreover, the gaming mechanics that Capcom can play in this installation showed the emergence of a future and a future of survival. Resident Evil 3 comes completely modern, both creatively and playfully and promises to give us new nuances in both characters. So this is it all we expect from Jill and Nemesis in Resident Evil 3.
The archetypal "Infinite Girl" is at its highest for survival horror
One of the great achievements of Resident Evil 3 was to transfer some of the most awesome movie titles in video games. Mostly that of the "last girl" of the slide. The Last Girl is one of the most representative articles of the slasher genre, kept up to date and what the public always (or almost) wants to see. The last girl is the last survivor of a horror movie, most often facing a beast and defeating it. It is one of the most common pieces of the horror genre and is probably the one that has made the slasher genre great. Scream, Nightmare on Elm Street, Texas Chainsaw Massacre, Friday the 13th and many other films prove that.
Maybe Jill valentine It wasn't the first of its kind, but the most representative. The one we have kept the longest in our memory. In Resident Evil, Jill works and is designed as an agent for S.T.A.R.S., but in Resident Evil 3 no. Here Capcom does an admirable job of portraying him as involved in a riot, seeing that he is the only one who can avoid that and live by it.
This is reflected in many areas, from the arms we receive (starting with the most basic of basic strengths) even in a virtual environment. In the first game, Jill is wearing a T-shirt and skirt, which gives her a very ready look to come. Same as we can get Ripley in Alien: Eighth Rider (1979), Sarah Connor in Termector 2 (1991) or even bride to Kill Bill (2003-2004), totally unprotected in certain conflicts.
In this case, Capcom chose to give you a revamped look, more similar to that of Lara Croft than the original Jill. At this point the team makes the character look like they are more ready for the future, even though we know it won't.
Symbiosis that has marked heavy fears
The The power is there between Jill and Nemesis laid the foundations of the genre in 1999. Since then, there have been a few games that have followed the same rhythm, introducing from the very beginning the connection between the hero and the great beast that is complete throughout the adventure. Alien: Solate It's a clear example that Resident Evil 3 has taken as a base, but not the end of it. We also found similar flexibility in Outlast, Amnesia: Black Sadness or, to a lesser extent, Bloober party titles.
I hope that the partnership between Jill and Nemesis has improved on this topic. Not only on a playable level, but also on viewing them as characters. From what we have seen, we are both Jill as Nemesis they will be better prepared and we will know in detail their intentions, personalities and the reasons why they were in Resident Evil 3.
What are the heroes and fearsome creatures of survival?
In addition to sweating, Nemesis is a great attraction for Resident Evil 3 and one of the villains that has sparked more interest among fans of the genre, ever. Being a great thinker in other icons like Pyramid Head. Although Capcom does not reveal its creative process, we have found what the company has been trying to mold in its transformation. More intelligent and skilled than Mr X, the Nesis will come in more impressive than ever, with new weapons and new abilities, which will make him defeated, chaotic, destructive and invincible.
Aside from that, it's assumed that Capcom knows how to maintain the balance between Nemesis and Jill and that it gives us time to time. Jill can be much older than the beast or use her surroundings to escape. Nemesis may have followed us from the study, but hopefully he is prepared and has some resources to get rid of him. Although nothing is easy.
Of course, there is much we can tell. And Jill is not in Raccoon City because Nemesis doesn't prosecute Jill because she is. Following the line of horror genre in cinema, the interaction between the protagonist and villain is not as simple as it seems. So what do we expect from Jill and Nemesis in Resident Evil 3?
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function sizeContentsMenu () { // bookmark position if (jQuery (& # 39;. content-menu-default & # 39;) length> 0) { var menuOffset = jQuery (& # 39 ;.-menu-boat row & # 39;). offset (). top - topOffset; var newWidth = jQuery (& # 39;. content-menu-boat & # 39;) width () - 2; var btnWidth = jQuery (& # 39;. content-menu-wrap ul.sort-buttons & # 39;). width (); var lblWidth = jQuery (& # 39;. content-menu-wrap .bar-label-wrapper & # 39;). width (); var wrapperWidth = jQuery (& # 39; # great content & # 39;). width () - 2; var barWidth = btnWidth + lblWidth; if (barWidth> wrapperWidth) { jQuery (& # 39;. content-menu-default & # 39;). AddClass (& # 39; vertical & # 39;); } if (! jQuery (& # 39; .- context-threat menu & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (this) .scrollTop ()> menuOffset) { jQuery (& # 39;. menu contents & # 39;). AddClass (& # 39; fixed & # 39;) width (newWidth); } else { jQuery (& # 39;. menu contents & # 39;). DeleteClass (& # 39; modified & # 39;). deleteAttr (& # 39; style & # 39;); } // show menu after scroll and hide later (only vertically) if (jQuery (& # 39;. content-menu-full & # 39;). hasClass (& # 39; vertical & # 39;)) { if (! jQuery (& # 39; .- content-menu-storage & # 39;). ((visible))) { jQuery (& # 39;. content-menu-green & # 39;). stop (). fadeIn (100); } } } if (jQuery (& # 39;. content-menu-full & # 39;). hasClass (& # 39; vertical & # 39;)) { var newOffset = 68; jQuery (& # 39; body & # 39;) data.) (& # 39; bs.scrollpy & # 39;). options.offset = newOffset; // Set up new setup jQuery (& # 39; body & # 39;) Data () (& # 39; bs.scrcrpy & # 39;). process (); // Press scrolls to re-measure the property in your test jQuery (& # 39; body & # 39;) .crcrpy (& # 39; refresh & # 39;); // Restart the scroll. } }
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// hide context menu 2 seconds after scrolling has stopped (function () { var timer; jQuery (window) .bind (& # 39; scroll & # 39 ;, function () { clearTimeout (timer); timer = setTimeout (refresh, 1800); }); rip = function () { // only want to do this in vertical style and only if the mouse does not currently fit the menu if (jQuery (& # 39;. content-menu-storage & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (& # 39 ;. content-menu-screen: hover & # 39;) . = = 0) { jQuery (& # 39;. content-menu-woven & # 39;). fadeOut (1200); } }; }) ();
// hide the context menu after the married user (function () { var timer; jQuery (& # 39; body & # 39;) in (& # 39; mouseenter & # 39 ;, & # 39; .contents-menu-wrapper.vertical & # 39 ;, function (e) { jQuery (& # 39;. content-menu-store & # 39;). set (true, true) .fadeIn (100); clearTimeout (timer); }); jQuery (& # 39; body & # 39;) in (& # 39; mouseleave & # 39 ;, & # 39; .contents-menu-wrapper.vertical & # 39 ;, function (e) { clearTimeout (timer); timer = setTimeout (refresh, 1800); }); rip = function () { // only want to do this in vertical style and only if the mouse does not currently fit the menu if (jQuery (& # 39;. content-menu-storage & # 39;). hasClass (& # 39; vertical & # 39;) && jQuery (& # 39 ;. content-menu-screen: hover & # 39;) . = = 0) { jQuery (& # 39;. content-menu-woven & # 39;). fadeOut (1200); } }; }) ();
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