Sony is afraid of an innovative business model like Xbox Game Pass with the PlayStation 5, Microsoft claims.
Microsoft, in a 27-page response to concerns over Sony’s acquisition of Activision Blizzard, has claimed that the company is rather terrified of an innovative business model that puts the player at the center, which could lead to its own revenue will decrease.
Sony is the leader in digital games distribution and the only concern is:
“Fear of an innovative business model that offers players high-quality content at a low cost, threatening a leadership that grew out of a device-centric strategy and years of focus on exclusivity.”
Microsoft supports this statement with the fact that Sony has not only secured first-party exclusivity, but also buys third-party exclusivity. Sony has entered into agreements with third parties to secure other forms of exclusivity for certain games, such as marketing exclusivity or exclusivity rights for downloadable content.
Likewise, Sony pays money for the fact that certain content does not end up on the Xbox or games are not offered in the Xbox Game Pass subscription. Sony pays for “blocking rights” to prevent developers from adding content to Game Pass and other competing subscription services. The detailed answer was then redacted.