The last part of the saga spell strengthwhich was released for compatible in 2017, reaches the current consoles in its best version, “Reinforced”. This version includes all content published so far and a new game mode, in addition to various performance improvements.
To speak of spell strength we must return to your first paymentin 2003. The titles of this saga they wisely mix the most traditional western rpg with the mechanics of a strategy game real time. The title that concerns us today is the greatest representative of this mixture of genres, and the truth, it does nothing wrong. The Grimlore Games studio is the one who ordered of this chapter of the sagaunder the arm of veteran THQ.
The lands of Eo, a rich universe to explore
Spell Force III takes place in the lands of Eo, a world of magic and sword plagued by the typical dangers that we usually see in this type of fantastic works. We have a powerful and seemingly invincible villain, a plague that devastates towns and cities, and different factions with their goals roaming freely across this world. And of course we have our hero, who we can customize to our liking with a simple character editor, after the first bars of the game.
To put us in context and without going into spoilers, we will say that our protagonist has a strong bond with the villain and with some of the factions that we will see throughout the game. At some point during the first few hours the story really kicks off and we will be involved in a plot in which we are responsible for the fate of this world . The game has a strong narrative load, like a good rpg. Moreover, the years that this veteran saga has been in the market has led to the construction of a rich and deep background for this whole universe who introduces us
Spellforce III is an RPG…
As we said in the introduction to this analysis, spell strength mixes western RPG genres with RTS. How this translates into fun gives very good results, entertaining, fun and addictive at a time. As expected, A few hours of tutorial await us learn all its possibilities. The title knows how to do it well, since it suits us well present his story while teaching us how to playwithout ever getting heavy and at the right pace.
What he has Spell Force III of RPG is almost everything. We have an avatar character, winner experience points to level up with skill trees for different classes. We also have several travel companions, many conversations with NPCs, with some decision-making, and an appropriately sized map to explore “almost” freely. We move around the world in zenithal view and with a “point and click” command while we explore environments and dungeons, talk to different characters, kill the enemies we encounter and complete the missions they give us. It happened at certain plot points where the game changes the way you play offer a different type of experience.
… but it is also an RTS
These points of history to which I refer force us to put ourselves in the role of “General” of an army. This “cut” from one type of gameplay to another always It depends where we are in the campaign, always at the service of the story. Missions of this type are not all the same, and each will have a different objective. It’s not always about finishing off the enemy army,or that offers variety and think of a new strategy for each occasion.
It is in these moments that the game becomes an RTS to use, without neglecting the role-playing component. we will have toconstruct buildings and gather resources (wood, food, stone…) with our workers. This allows us continue to increase our production, both military and new construction. Over the hours of the campaign, we will unlock blueprints for build new buildings and new types of infantry or war machine for our army.
Spell Force III You know mix very skillfully these two types of gameplay, although it can be a double-edged sword. That is to say, it takes up the most characteristic of the two genres, but it does not dive into any of your systems. Like I say, it works great. it’s fun and addictive, and surrounds it with a universe and a story rich in backstory and narration. The but is that the “coffee producers” themselves, i.e. purists of any of these genres may find it a bit simple in its mechanics.
Technical section adapted to consoles
The game has a graphics section which, without highlighting textures or resolution, it is very showy and effective for what you want to show us. We are talking about a title where everything is seen from a bird’s eye view, although we can zoom in and out as we please. You don’t need extremely detailed textures, though. its artistic section is catching up somehow.
The most characteristic settings, cities and buildings they have a lot of details and they bring us fully into itthis fantastic universe. Although if a little more detail is missing in the modeling of the main characters, something lacking in “charisma” By his appearance. Game features a slight framerate problem when we move the camera too fast, but it can display many units on the screen with colorful particle effects without spoiling
Now it’s the turn of the sound section, to start we have great voice acting (in English) for all the conversations of the game. The soundtrack is not left out, since the compositions are fully consistent with what a title of these characteristics requires. It is clear that there is a lot of work behind which can be seen as soon as the first bars sound in the game’s main menu. Its effects stand out particularly in large battles, when there are many units attacking, shouting, with volleys of arrows and magic beams crossing the screen, to offer us quite spectacular and fanciful battles.
Another somewhat tricky section can be camera movement and unit control. Many efforts have been made to simplify the control system with various shortcuts they are really well suited to command. Carry on anyway lack of speed and clarity when selecting units and give them orders, especially when we deal with a large number of them. You have to understand that it’s more a problem of the medium than of the game, it could be solved with keyboard and mouse support.
Final Thoughts: Reinforced Spellforce III
Reinforced Spellforce III collects the original game released in 2017, all additional content available, and adds a new game mode to the original adventure. The game combines main features of the RPG and RTS genre, adding a deep narrative charge to the entire campaign. If we know how to give him a chance behind the barrier of his early hours, we will appreciate a very worked title at all playable levelsfun and addictive, which will appeal to both newbies and veterans of any of these genres.
Your campaign may take us a few thirty hours minimum to complete, without dwelling too much on secondary tasks. If to this we add be able to play the campaign or the new adventure mode in multiplayeryou can add the dozens of hours you want. Reforged Spellforce III Already on sale at discounted price $39.90 for Xbox Series X/S, Xbox One, PC, PS4 and PS5. If you want to read more reviews like this and stay up to date with all the latest news from the Xbox universe, be sure to visit our website, Xbox Area.
Spell Force III
Pro.
- Judicious mix of RPG and RTS genres.
- An interesting and narrative campaign
- Lots of game modes
Contra.
- Some issues with unit control
- Doesn’t dive too deep into its playable systems
Madrid resident in Vallecas. Lover of cats, fantasy and science fiction. It’s hard for me not to play everything that’s put in front of me.
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