The challenge of exploring space is an inspiration to many people. For thousands of years we have been dreaming of the universe, wanting to reach out and touch the stars, wanting to communicate with something we only imagine exists, yearning to know… Are we alone? space exploration is a metaphor for knowledge and knowledge is what moves our world. While realists keep reminding us of our current problems, dreamers stretch our minds.
It is the visions, hopes and wishes of dreamers that will lead us into the future. And games like Star Ocean: The Divine Force, the latest iteration of a saga that’s already 25 years behind schedule, represents that. opportunity to explore the unknown. A este respecto, por medio de una excellent combination de ciencia ficción y fantasía con dos dual protagonists, dando lugar a experiences y points de vista diferentes en una cuyo sentido del ritmo historie, se vertebra sobre tres elementos: la escena, la descripción y el abstract.
Two protagonists, Raymond Lawrence and a warrior princess named Laeticia who, without knowing it, will be involved in a conflict that threatens the entire universe.
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technical part
Art direction is an essential tool in any visual communication project. It is the way in which we construct a certain aesthetic in the service of a purpose. Art direction is about presenting content to a group of people by creating a communication experience. Akira Yasuda, also known as Akiman, cartoonist and illustrator known for being the father of characters like Chun Li, among others, he has an impressive CV
And although his style of drawing has evolved over the years, it has never lost its force when it comes to representing masculine ideals, constant power fantasy, and female characters where the question of the body and sexuality takes a prominent place in the discussion. , which is particularly evident in this Star Ocean: The Divine Force, a work in which the original drawings, more or less successful, have personality in abundance, they didn’t move very wisely to their three-dimensional selves, which display zero expressiveness.
An example of the modest nature of the current project, which is entirely in English, and whose efforts to materialize are not insignificant.
gameplay
A choreography of blows that converge in a dance that ends up hypnotizing us and that we will want to perfect at all costs.
This is how we could define Star Ocean: The Divine Force, a succession of systems stacked on top of each other that require the duration of a real-time action JRPG to function, gradually opening up to the player in a succession of unlocks that the game masterfully manages until you learn to tame a control system of elegance that is matched only by its complexity. It looks like a pimple masher at first, and you’re definitely mashing pimples, but It’s much more than that. The undisputed protagonist of this system is the combo and our ability to maintain it. It is the ultimate expression of all our attacks.
Yes, it’s true that there are downsides, especially in the artificial intelligence of the enemies, but with everything, it is difficult for us not to take advantage of this system which, in addition, allows us to control if we want each character individually, each with their own abilities.
But, without a doubt, the highlight of Star Ocean: The Divine Force is in the DUMA system, a high-tech device that gives us the ability to surround our opponents and even fly around it. This freedom of movement is as fun as it sounds, because in the heat of the moment we can slip behind the enemy and leave them totally defenseless.
Although the advantages of this system do not end there, since the game that stars in these lines also gives us the possibility of going almost anywhere when we are not fighting, since by pressing a button , we can rise to the sky to quickly climb any cliff or overvalue buildings. In the end, we have more freedom, even while exploring some of the biggest scenes in the franchise
duration
The theme of the narrative perspective fits here into the broader field of perception, a dimension that includes any sensitive experience, of the world, of oneself, of the other, which affects a subjectivity. Thus, not only does the field of reflection extend to all of sensible life, but it becomes possible to approach perspective as an element of discourse which stages various semiotic operations.
And in Star Ocean: The Divine Force, perspective is a communicative activity, since we can choose between two playable characters, Raymond and Laeticia, so that the verbal dimension and the perceptual dimension, the recognition of the different positions that the two subjects can occupy, and the relationship between perception and taste, are a constant throughout the adventure. A highly replayable adventure that can be completed in about 30-35 hours.
conclusion
Give one of lime and one of sand. We all know that this saying is used to refer to situations that have alternately positive and negative aspects. However, over time this saying has expanded, applying it when evaluating certain works such as this Star Ocean: The Divine Force, an experience of strong contrasts which seeks to shape its own identity with an impressive combat system and unparalleled freedom of movement, but is peppered with a few moles like an understated technical section and a story that struggles to get off the ground.
*We thank PLAION for the material provided to carry out this analysis.
Alexandre Serrador
Good
- The inclusion of DUMA, a new world of possibilities.
- The combat system is a fascinating dance.
The bad
- Extremely expressionless characters.
- The story has a hard time getting started.
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