While Star Wars Outlaws may be an open-world game, Ubisoft has decided against letting the story get out of hand.
Games like Assassin’s Creed Origins, Odyssey and Valhalla were criticized for their vastness. Open world is all well and good, but for many the whole thing dragged on for far too long. This criticism was taken to heart not only in the Assassin’s Creed sequels, but also in the first Star Wars open world game, Star Wars Outlaws.
Creative Director Julian Gerighty told VGC that the decision was made very, very early on to limit the game to 25-30 hours for those who wanted to play through the story, and 50-60 hours for those who wanted to explore every corner of the game and get the full experience.
For someone with a family and a job, this is still a lot of time, says Gerighty. However, he says it is not an epic 200-hour game like Assassin’s Creed. The advantages are obvious, says Gerighty.
You can focus on the details, even with a smaller team. After all, a game like this has to be manageable for the team behind it. He himself believes in turn ing an initial vision into something that is exciting, ambitious and feasible. It is important to ensure that everyone involved in such a project is working towards the same goal.
As with The Division and The Division 2, this vision was largely respected in Star Wars Outlaws, about 95 percent, estimates Gerighty. Sometimes things are added, changed or left out, but the extent of this is small. At the beginning, for example, they dreamed of being able to swim, but after the animation department said that this was not feasible on this scale, they abandoned it. There is still plenty of other things to explore, says Gerighty.