Today Starfield celebrates not only the release of Shattered Space, but also a new patch with a number of improvements.
With the release of Starfield Shattered Space, Bethesda also released a major update with numerous improvements. You can simply open the patch notes below.
Starfield – Patch Notes September 30, 2024
Features
- Creation Kit: The automated process for creating models for Distant LOD is now available
Generally
- General performance and stability improvements
- Fixed an issue that limited the number of loaded creations to 255
- Changes and improvements were made to the lighting throughout the game
- Made several visual improvements and bug fixes for weapon models
- Improved head tracking of the player when exiting the dialogue
- The player’s camera should no longer shake when jumping
Gameplay
- Annihilator Particle Beam’s damage over time effect no longer affects companions
- Robots and turrets now take damage from EM weapons
- Manufacturing: A problem with The Boom Pop! has been fixed. Dynamite recipe
- Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
- Fixed an issue with crowd behavior near The Well elevator in New Atlantis spaceport when combat is initiated
quests
- Brownout: Fixed an issue with progression after speaking to Joyce Osaka in New Homestead
- Fully Due: Fixed a rare issue with the criminal spaceship spawning
- Eyewitness: The player can no longer enter the destroyed ship on the spaceport landing pad
- Enemy Intelligence: Fixed an issue that could result in the security office door being inaccessible if you fast traveled and waited during this quest objective
- In Memoriam: Fixed an issue that could prevent progression during the “Talk to Sarah” objective that takes place near the waterfall
- In Memoriam: Fixed an issue that could prevent the “Continue to Cassiopeia I” objective from being completed if the planet was previously visited
- Pack Leader: Fixed an issue that could prevent the Ashta Alpha from being aggressive
- The End of Legacy: Fixed an issue that could prevent interaction with Delgado when siding with SysDef
- The End of Legacy: Released Crimson Fleet prisoners no longer target Ikande after receiving weapons
- Managing Assets: Fixed a rare issue that could prevent Tomo from spawning in Paradiso
- One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity scene
- One Giant Leap: Fixed an audio issue that could occur during the end credits
- One Small Step: Fixed a rare camera issue that could occur when boarding the first Crimson Fleet ship in the tutorial
- Revelation: Fixed an issue with the consistency of quest objectives in the final encounter
- Rook Meets King: Dmitri Moldavski now reacts correctly if Austin Rake is killed during the encounter
- Rook Meets King: Fixed an issue where one of the Ragana crew was using the wrong weapon animations
- Hard Landings: Fixed a rare issue with Milena Axelrod’s ship spawning
- Best of all: Fixed an issue that could prevent Huan from switching to the Jade Swan after the first encounter
- Best of all, the Jade Swan is now accessible if the player still has the Search and Seizure quest active
- Best of all: Fixed an issue that could make it difficult to locate the UC Vigilance because it was very far away
- The Showdown: Fixed an issue that could cause the door to the Strikers Hangout to remain locked
Locations
- Akila: Some textures in the slums have been updated
- Akila: Fixed a collision issue with bunk beds
- Abandoned Biotics Lab: Fixed missing panels on the outside floor
- Praying Mantis Cave: Fixed a small texture issue that could occur on some panels
- Londinion Steam Tunnel: Fixed collision in an area that could allow players to exit the field
- Maheo I: Closed an open gap on the roof of Sonny Di Falco’s villa
- Neon: Nyx’s Apartment: Fixed an issue with collisions in the environment
- Neon: Fixed a collision issue with grid panels in Ebbside
- New Atlantis: Fixed small areas where the water in the lake north of New Atlantis would appear to overlap the terrain
- Stroud-Eklund Staryard: Fixed collision in an area
- The Clinic: Fixed a visual issue that occurred in Dr. Cassidy’s office could appear
- The Red Mile: Fixed a collision issue under the platforms in the end area
Ships
- Shipbuilder: A new option has been added to the game settings to toggle the use of flip-merge behavior
- Shipwright: Fixed an audio issue that could occur when deleting a Hab
- Shipwright: Fixed a crash that could occur when modifying a ship containing a live mine
- Fixed an issue that could allow unsellable ships to be sold to merchants
vehicle
- Fixed an issue with Set Active in the vehicle menu when using a gamepad
- Fixed an issue with wheel VFX position
- Fixed an issue opening the favorites menu when entering the vehicle
- Nameplates and health bars are now displayed consistently across a vehicle
- Gaze sensitivity settings now affect the vehicle camera
- Kaiser and Vasco no longer both sit in the Rev-8 when following the player
- The vehicle icon no longer appears in interior maps
- Vehicle lights no longer turn on automatically when loading a save
- The vehicle’s fast travel distance now matches that of other POIs and landed ships
user interface
- Xbox Display Settings: Fixed an issue where setting the frame rate target to 60 would automatically reset the priority back to performance
- Removed a debug string that appeared when uploading saves to Xbox for customer support
- The Skills menu has been updated to address an issue in Large Font mode for certain languages
- Resources with long names are now truncated when scanning for Large Font mode
- Fixed an issue with Large Font mode in the trade menu when selling larger quantities of items
- Temporary text no longer appears when you quickly select Next from the main menu
- Ship registration costs now display the exact amount both at merchants and in the hangar menu
- Fixed the mass display when selling items from ship cargo
- Skill challenge pop-ups may now contain truncated text instead of reduced size
- Fixed an issue that caused Gravity Wells to appear in the Mission menu when opened from the Star Map
- Location names and quest objectives are now correctly truncated on the planet map
- The Creations Store title is displayed in full in all languages
- If you attempt to load a save where a creation is not available on the current platform, a message will appear
- Weapons will default to their original skins in menus when weapon skin creation is disabled
- Fixed an issue with sorting by Top Results in the Creations menu
- Fixed incorrect notification of insufficient credits when an exceptionally high number of credits were available
- Ammo count should now display correctly at values above 100,000
- The damage popup can now display numbers larger than 4 digits
- Fixed an issue caused by aiming downwards when pickpocketing a character
- The crew menu now displays correctly when assigning someone to the player’s home
- The Repair button is no longer visible in the Hangar Inspection menu
- Fixed an issue with waiting that could briefly cause unintended text to appear
- Healing items now display the amount of health restored
- The weight of storage containers will now update when all items are removed from them
- The ship marker in the scanner will appear in the correct location when the ship is docked to a space station
- For longer titles, the crafting completion confirmation prompt now appears at the correct intervals
- Tunneling creatures no longer display their nameplates or quest objectives when tunneling
- Scanner anomalies can now be a landing target while piloting a ship in orbit
Audio
- Increased center channel audio usage for surround sound setups
- Fixed an issue that could cause the power allocation sound to play repeatedly while the engine system with an allocated power was damaged
- Ecliptic Mercenary voices now use the same filtering in all languages
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