Todd HowardThe head of Bethesda Game Studios revealed how the dynamic relationships in Starfield will work as we progress through the game. As in previous studio games such as the Fallout saga or The Elder Scrolls, during our adventure, we will meet different companions and the way to develop relationships with them will be different from what has been seen in previous games.
Howard wanted to distance himself from the fact that Starfield is a Fallout in space (something that seems brutal anyway) for this reason he explained how these dynamic relationships with other characters in our games will evolve one way to another.
Our colleagues from Starfield
One of the things that we wanted to significantly improve with Starfield is prec isely the gameplay of the relationships between the character and the companions. There is going to be a very complex and layered dynamic. They may fall in love with you and at the same time be deeply angry at what you did and then fall in love with you again. In many other games, however, relationships are really very basic and linear, with a series of quests or activities to be done to please more and more partners until a relationship is established.
In many games, if you make an NPC angry, you end up walking away from them as if those emotions never existed. Instead, we wanted a system that takes into account that a relationship is a relationship as long as people are committed to making it work, so even if you make your partner angry, your partner won’t break that relationship but will disagree by letting you know he didn’t like what you did.
As you can read in best quoteIt seems that the evolution you are commenting on is real, in games like Fallout the whole system of companions and assistants that could accompany you has also been achieved, each with their own story and opinion on our actions. It seems that in Starfield it will take a leap forward and offer us something more complex than what we have seen before.