Street Fighter 6 is coming to Xbox consoles ready to take the crown in the fighting genre.
Street Fighter 6, the latest installment in Capcom’s fighting game saga, is coming through the front door with a Lots of options, lots of content and some major changes that update the design tradition of the game to adapt it to the modern era. It strives to keep its roots for purists while making it more accessible than ever to everyone. This is something that might make many doubt, but we can assure you that Capcom has succeeded one of the most complete and feature-rich fighting games to be released.
3 game modes to rule them all
Street Fighter 6 is divided into three categories: World Tour, Battle Hub and Fighting GroundSo let’s break them down to give you an idea of where to start.
World Tour It’s basically, “Street Fighter, the action RPG”. Battle Hub is a social space shared for everything related to online games and Fighting Ground is where you will find the fighting and training game modes more traditional.
World Tour, the Street Fighter RPG
World Tour allows us to create an avatar to travel the world of Street Fighter. This mode works like an open world action RPG (more or less). This mode returns the character “Plan” in Street Fighter while you walk the streets of the metropolitan city defeat gang members and many other locals for whom fighting is just another way to say hello. You can customize your character’s movements, change their appearance with a wonderful character creation system, and equip them with accessories that change their stats. Each victory will give you XP to improve your character or items that you can use if you have defeated them with specific techniques.
Once triggered, battles play out like traditional 2D combateven if, breaking with tradition, you will face several opponents at the same time. It works very well and the mode is developed impressively. As you progress, you will meet the protagonists of the game and become their disciples. This gives you access to their move set and allows you to further customize your avatar with a mix of moves. Of course, you’ll also learn the main characters’ moveset as you progress.
Although the World Tour mode is full of absurd side missions, some are incredibly useful. Capcom has bundled the game’s traditional tutorials into a succession of increasingly difficult side quests to get you up to speed. street fighter 6 basic combat this way. As a result, although World Tour seems to have been created with beginners in mindeven veterans can enjoy themselves here if they’re open to its wondrous absurdity.
Socialize with the world in the Battle Hub arcades
Once you are done with World Tour mode, you can bring your avatar to the Battle Hubwhich functions as an online virtual arcade to meet other players It’s a wonderful space that evokes the classic arcade experience., where you sit down to wait your turn in front of a machine. But this time it’s virtual and populated with avatars of other players.
You can stand and watch a game in a booth if you just want to learn, or sit down and ask for games. You have access to standard and ranked matches and there are stores to buy cosmetic items with real or virtual currency.
To grind sticks in Fighting Ground
Eventually, Fighting Ground is where you’ll find the most traditional menus and game modesincluding direct access to online battles if you don’t feel like running around Battle Hub’s virtual space looking for a fight.
This one has its arcade modes, including a story mode, versus battles, extreme battles and team battles. There’s also a training area, a general tutorial mode, a character guide mode that doubles as a character-focused tutorial, and even a combo test mode that teaches you how to use specific combos and situations in which to use them. . Capcom wants you to dive in and get familiar with the mechanics of Street Fighter 6
Control modes designed for everyone
As part of its commitment to accessibility, Capcom has introduced three control methods for Street Fighter 6: Classic, modern and dynamic.
Moderno is designed for beginners as for those who prefer the relatively simplified method of control of most modern fighters. With this setup you have a special button, light, medium and heavy attack buttons and one of the triggers helps you do an auto combo. Eliminates the need for traditional directional movements and makes it easier to execute sophisticated combos.
classic controls This is the traditional six-button control scheme aimed at purists and experienced players alike, and while the modern ones will allow you to move and stay up to a point, learning the classic controls will dramatically increase the complexity. tactic and the available move set.
Finally, there is Dynamics, which chooses which attacks to use in a specific situation. Basically, you press a button while the processor takes care of everything else. It’s great for accessibility or younger gamers getting to grips with a gamepad, but it’s the control scheme I’ve spent the least amount of time with.
A Street Fighter always updated for modern times
If there’s one area where Street Fighter 6 feels vastly improved, it’s timing. Street Fighter games have always had a very specific rhythm for how and when to attack, defend, or attempt a combo. I have no doubt that this change could be game changing for some classic gamers, but with Street Fighter 6 the timing system seems to have changed drastically to better suit a 3D fighting game. For me, a package in fighting games, the pacing of combos is faster, more dynamic, and more fluid, which has radically transformed combat. Combos flow more smoothly from move to move, and it’s not just because of the awesome animations.
Of course, Street Fighter 6 remains as tactical as ever and none of its depth has disappeared., it just got easier to get into. As the saying goes: easy to learn, hard to master.
For a Lego like me in fighting gamesI must say that Street Fighter 6 enchanted me from the first moment, especially because I was able to make crazy combos in a few days of play. Of course, when I went online, I realized how much I still had to learn after bending my back ruthlessly on more than one occasion. However, instead of feeling demoralized, I looked forward to returning to World Tour missions, training, and playing more online matches to improve and get revenge.
Street Fighter 6 pulled out all the stops and considered all of the criticism that Street Fighter 5 received when it was released. Capcom responded with a feature-rich delivery that was comprehensive, easy to manage for everyone, and had a tactical depth that would take you years to master. It’s incredibly fun to play even when playing alone, making it the best Street Fighter in years and the fighting game I’ve had the most fun with in a long time.
Street Fighter 6
- One of the most complete games at launch
- Capcom has done everything to make new players have fun
- Fast and smooth combat system
- The World Tour mode is quite surprising
- Battle passes and microtransactions in cholón
- Another small graphical error