With its cel-shading onions and a turn-based RPG, it doesn’t need more Mato anomalies to get my attention Skilful mix between visual novel and RPG with a jagged scenario, Mato anomalies stands as an experience if you like games individual 5. Unfortunately, the software suffers from “too much emptiness”. The city is beautiful, but lacks life…
Flawless aesthetics
Visually undeniable Mato anomalies offers sublime images. They are reminiscent of the most beautiful Asian games like individual 5 or Ni No Kuni. To achieve this, Arrowiz’s title uses the method of Cel shading that gives an animated film look. The story also takes place in a high-quality fictional neo-Shanghai. This imaginary city features buildings that flirt between neofuturism and retro. So if you can admire Chinese buildings with false air of civilizationAge of Empire IIyou will also find many holograms that enliven the city.
In this adventure, you take on the role of Doe, a private investigator working for Belladonna. The investigation of the day leads you to discover a strange phenomenon near the city’s ports. A mysterious container contains a passageway to a parallel dimension. There you meet a certain Gram. The latter is a kind of exorcist who fights against the Marais Doom. These fun creatures look just as good as last generation’s Pokémon. For some, they’re clearly lacking in inspiration, even if some monsters stand out a bit.
A classic turn-based RPG
Mato anomalies does not shine through the revival of the genre. In a classic turn-based RPG, we must navigate between combat and exploration. The battles take place in the parallel dimension. In addition, you will find your enemies in it Dungeons that are created procedurally. At first, Doe will face the monsters alone, but later many heroes will join your team.
No mana, no magic, but everything counts as a “turn.” In fact, each attack has an “X turns” cooldown before it can be reused. In addition, each of your attacks increases a counter to use the special of your characters. It’s pretty damn effective and quite pleasing to look at, but unfortunately this attack is too long to mount.
Thanks to grief, it is possible to manipulate people’s psyches
Our dear exorcist is capable of many things. In fact, he is accompanied by a somewhat special android who can penetrate the psyche of enemies to convince them. So with refreshing “card game” gameplayGram needs to get people talking by eliminating them in a different way, always turn-based.
This gameplay is different from other fights and I found those moments very enjoyable. This adds a lot of strategy and depth during battles. In fact, a mistake is relatively punishable. I lost many fights in my epic due to small mistakes.
Not free from defects
Where the shoe pinches in this work is the lack of a sound environment. The music is beautiful but not transcendent. As a bonus, it’s hard to tell the theme goes along with it Mato anomalies
I appreciated:
- The ability to choose the speed of battles
- The interface is entirely in French (language available in English, Japanese or Chinese)
- Cel shading is easy on the eye
I liked least:
- Some phases are difficult
- Redundancy in some fights
- Music that seems a bit weak
accessibility criteria
visual impairment | hard of hearing | |
✘ High contrast (target reticle) | ✘ Subtitles with mood hints | |
✘ Font color size | ✓ Identification of the person speaking | |
✘ Tag enemies | ✘ Customizable font | |
✘ Customizable user interface | ✘ Customizable font color | |
✘ Customizable mini-map color | ✘ Alternative alarm options (vibration, flash…) | |
✘ Color blindness option | ✘ Ambient noise reported (presence notification) | |
✘ Text to speech option | ||
✓ Slow down the game |
test conditions
TV details | 4K | Game provided by the publisher | Oui | |
console | Xbox Series X | Time spent in game | 15 hours | |
difficulty level | Normal | game over | Not |
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