With its enchanting and charming universe, Potions Permission broadcasts a discourse that gives pride of place to medicine in its noblest form. Taking care of people, taking care of them after a period of research, diagnosis and care. Accompanied by nice little soft music, everything takes place in a relaxed atmosphere, without compulsion or punishing death. The main trap remains the time-wasting side of this adventure. A very small side benefit in a long list of beneficial effects for the Apprentice Apothecary who will find something to enjoy without seeing the hours pass.
Note: when you start the adventure you can choose between a pharmacist or a pharmacist when creating the avatar. After deciding on a male character, the pronouns chosen in this test are he/she/him, etc.
The star is the product? No, it’s the patient
A deep and diffuse disease gnaws at the small village of Moonbury, overwhelming its residents with disease. The local healer, probably a naturopath, therefore essentially useless, is powerless. To the point that the mayor calls in a pharmacist from the capital to treat his flock. Of course we will embody him in it pretty and bucolic adventure with the false airs of A connection to the past
Paralyzed by superstition and traditionalism, the residents don’t necessarily welcome the pharmacist with open arms. But how A good mood and friendliness are essential Potions Permission, this defiance does not come about at all through verbal or physical violence. They won’t throw stones at him, don’t worry. No, at worst some will be rather suspicious of you or even refuse to talk to you. That’s all. On the other hand, the climate during treatment in the clinic will noticeably improve, soften and even lead to friendships and side quests.
While the ‘social’ aspect of permission to drink is essential, it nonetheless stems from the apothecary’s medical skills. In order to refine these, you have to trudge all over the island to find and analyze the ingredients. And all this will take time. Plenty of time. Potions Permission is time consuming even though I haven’t seen the time go by. Between harvesting, making potions, visiting locals, doing small favors, interacting with Peanut (that’s what I called the dog that accompanies the hero^^), there is always something to DO.
Caring is not counting the hours
If the mini-management of residents’ and businesses’ schedules can be daunting at first, it dissipates very quickly because it’s totally non-restrictive. In addition, the time taken to treat patients is long enough to ensure the support of the population. How nice to have one underlying discourse that gives high priority to reason, science and medical research against charlatanry. Here rubbing on crystals with vibrating virtues has no effect. As in our underworld. Obviously, all the potion making processes are super simplified, even simple with mini-games that are very easy to do. So accessible for all target groups.
Beautiful 16-bit settings, rural nature with some cute monsters, easy to understand quests, simple fights… Absolutely everything that contributes to it Potions Permission be accessible to all. Even death is anecdotal as your inventory is unaffected and the local rangers will even take the Apothecary back to his house and give him food! So there’s no pressure and it feels good to spend hours hunting for ingredients to heal lovable characters just waiting to open up and chat with you.
I talked earlier about the time-consuming side materialized by borrowed mechanics animal crossing with the improvement of the clinic and the pharmacy house. In 5 hours of playing, collecting wood and stones, I didn’t manage to save up enough to take care of these installations, which by default are in a state of disrepair. It doesn’t surprise me at all that the residents fall ill with such a pile of broken glass ^^. End, The interface and dialogues are entirely in French luckily for all pharmacist apprentices.
accessibility criteria
visual impairment | hard of hearing | |
✘ High contrast (target reticle) | ✘ Subtitles with mood hints | |
✘ Font color size | ✔ Identification of the person speaking | |
✘ Tag enemies | ✘ Customizable font | |
✘ Customizable user interface | ✘ Customizable font color | |
✘ Customizable mini-map color | ✘ Alternative alarm options (vibration, flash…) | |
✘ Color blindness option | ✘ Ambient noise reported (presence notification) | |
✘ Text to speech option | ||
✘ Game slowdown |
test conditions
TV details | 4K | Game provided by the publisher | oui | |
console | Xbox Series X | Time spent in game | 5 hours | |
difficulty level | N / A | game over | Not |
Table of Contents