The Callisto Protocol, new details on its development

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The Callisto Protocol, new details on its development

Callisto, Details, development, Protocol

Sometime ago, in December 2020, we saw the presentation of The Callisto Protocol. The title is developed by the team that originally worked in the saga dead spacenow members of the Striking Distance study.

According to its own creators, The Callisto Protocol it will be a spiritual successor to the space horror saga that gave us such good times in the Xbox 360 generation. Let’s not forget that a remake is also in development From the first dead space by MotiveStudio.

Since the aforementioned presentation in 2020, we haven’t had much news in regards to. although it attracts a lot of public attention. Despite this, lately new information reaches us with droppers that leave us with some interesting details about the title.

Lighting in The Callisto Protocol

Glen Schofield, workshop founder Striking Distance Studios, which is in charge of developing the title, took to Twitter to talk about the lighting of the game. In this publication Schofield congratulate team members responsible for this technical aspect of the development. Among them, art director Demetrius Leal and lighting director Atsushi Seo.

As we all know, the use of light in horror titles is a very important aspect of the experience to which special attention should be paid. Schofield’s words on this are that enlightenment in The Callisto Protocol turn the experience into something “scary, scary, uncomfortable and with bad milk”.

Schofield also implied that “soon” will share more information about the game. Although we have not given a specific date and events such as the “Summer Game Fest” are so close, we hope to have some kind of presentation of the title. The Callisto Protocol is in development for Xbox Series X, PC and PS5. In order not to miss any news about this and many other titles, be sure to visit our website, Xbox Area.


About the Author

Madrid resident in Vallecas. Lover of cats, fantasy and science fiction. It’s hard for me not to play everything that’s put in front of me.


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